📄 gamefactory.h
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// GameFactory.h: interface for the CGameFactory class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEFACTORY_H__3FB0BFE5_ABF8_4108_AF4F_91B4C7A17B0F__INCLUDED_)
#define AFX_GAMEFACTORY_H__3FB0BFE5_ABF8_4108_AF4F_91B4C7A17B0F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameDefine.h"
///////////////////////////////////////////////////////////////////////////////
// 霸烙 包访 Manager 积己 包府 努贰胶
class CGameFactory : public IGameFactory
{
public:
CGameFactory();
virtual ~CGameFactory();
public:
virtual CLogManager* CreateLogManager();
virtual void DestroyLogManager(CLogManager* pManager);
virtual CUserManager* CreateUserManager();
virtual void DestroyUserManager(CUserManager* pManager);
virtual CDualManager* CreateDualManager();
virtual void DestroyDualManager(CDualManager* pManager);
virtual CGuildManager* CreateGuildManager();
virtual void DestroyGuildManager(CGuildManager* pManager);
virtual CAIManager* CreateAIManager();
virtual void DestroyAIManager(CAIManager* pManager);
virtual CAdventManager* CreateAdventManager();
virtual void DestroyAdventManager(CAdventManager* pManager);
virtual CArenaManager* CreateArenaManager();
virtual void DestroyArenaManager(CArenaManager* pManager);
virtual CRegenManager* CreateRegenManager();
virtual void DestroyRegenManager(CRegenManager* pManager);
virtual CBattleManager* CreateBattleManager();
virtual void DestroyBattleManager(CBattleManager* pManager);
};
//
///////////////////////////////////////////////////////////////////////////////
#endif // !defined(AFX_GAMEFACTORY_H__3FB0BFE5_ABF8_4108_AF4F_91B4C7A17B0F__INCLUDED_)
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