📄 cworld.h
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// cWorld.h: interface for the cWorld class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CWORLD_H__1C6850E2_0CDA_11D5_B811_00C026DC0C35__INCLUDED_)
#define AFX_CWORLD_H__1C6850E2_0CDA_11D5_B811_00C026DC0C35__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class cWorld
{
public:
unsigned long worldtrash;
void UnBanUser(char Message[]);
void BanUser(char Message[]);
void Killine(char Message[]);
void ProcessCommands(int s,char Message[]);
unsigned int WorldItemSerial;
void Equip(int s,char Message[]);
void SendCharEmotion(int s , char Message[]);
void NormalAttack(int s);
void WalkThrow(int s,char Message[]);
void SendMapData(int s);
void Say4(int s,int Message[]);
void SendCharSide(int s,int side);
void WalkChar(int s,char Message[]);
void Say(int s,char Message[]);
void BroadCast(char Message[]);
void DeleteObjectChar(int s);
void DeleteMapChar(int s);
char MapChar[256];
void SendExistFirst(int now);
int GetMapChar(int s);
void SendCharNumb(int s);
void SendCurXY(int s);
void SendStatus(int s);
void SendMapCharsOther(int s);
void SendMiniText(int s,char mes[]);
void SendMapTitle(int s);
int inr(int a,int b);
char __time;
char _time;
void SendCurTime(int s);
unsigned long int worlditemcount; //傈眉 酒捞袍 肮荐(鸥老器)
unsigned long int worldnextitem; //傈眉 鸥老 (1酒捞袍/1鸥老)
cWorld();
virtual ~cWorld();
};
#endif // !defined(AFX_CWORLD_H__1C6850E2_0CDA_11D5_B811_00C026DC0C35__INCLUDED_)
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