📄 msgfriendinfo.cpp
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// MsgFriendInfo.cpp: implementation of the CMsgFriendInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "MsgFriendInfo.h"
#include "Hero.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgFriendInfo::CMsgFriendInfo()
{
Init();
m_pInfo =(MSG_Info *)m_bufMsg;
}
CMsgFriendInfo::~CMsgFriendInfo()
{
}
//--------------------------------------------------------------------
BOOL CMsgFriendInfo::Create(char* pbufMsg, DWORD dwMsgSize)
{
if (!CNetMsg::Create(pbufMsg, dwMsgSize))
return false;
if(_MSG_FRIENDINFO != this->GetType())
return false;
return true;
}
//--------------------------------------------------------------------
void CMsgFriendInfo::Process(void *pInfo)
{
if(m_pInfo->ucAction == _FRIEND_INFO)
{
CFriend* pFriend = g_objHero.GetFriend(m_pInfo->idFriend);
if(!pFriend)
return;
pFriend->SetLevel((DWORD)m_pInfo->ucLevel);
pFriend->SetFace((DWORD)(m_pInfo->dwLook/10000)%1000);
pFriend->SetLook((DWORD)m_pInfo->dwLook%1000);
pFriend->SetPK((int)m_pInfo->sPk);
pFriend->SetProfessional((DWORD)m_pInfo->ucProfession);
OBJID idSyndicate = m_pInfo->dwSynID_Rank & 0x00ffffff;
DWORD dwRank = m_pInfo->dwSynID_Rank >> 24;
pFriend->SetSyndicateID(idSyndicate);
pFriend->SetRank(dwRank);
pFriend->SetMate(m_pInfo->szMate);
pFriend->SetNobilityRank(m_pInfo->ucNobilityRank);
if(pFriend->GetID() == g_objHero.GetCurrentQueryFriendID())
{
g_objHero.QueryFriendReturn();
}
}
else
{
CEnemy* pEnemy = g_objHero.GetEnemy(m_pInfo->idFriend);
if(!pEnemy)
return;
pEnemy->SetLevel((DWORD)m_pInfo->ucLevel);
pEnemy->SetFace((DWORD)(m_pInfo->dwLook/10000)%1000);
pEnemy->SetLook((DWORD)m_pInfo->dwLook%1000);
pEnemy->SetPK((int)m_pInfo->sPk);
pEnemy->SetProfessional((DWORD)m_pInfo->ucProfession);
OBJID idSyndicate = m_pInfo->dwSynID_Rank & 0x00ffffff;
DWORD dwRank = m_pInfo->dwSynID_Rank >> 24;
pEnemy->SetSyndicateID(idSyndicate);
pEnemy->SetRank(dwRank);
pEnemy->SetMate(m_pInfo->szMate);
pEnemy->SetNobilityRank(m_pInfo->ucNobilityRank);
if(pEnemy->GetID() == g_objHero.GetCurrentQueryEnemyID())
{
g_objHero.QueryEnemyReturn();
}
}
}
//--------------------------------------------------------------------
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