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📄 msguserinfo.cpp

📁 网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志
💻 CPP
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// MsgUserInfo.cpp: interface for the CMsgUserInfo class.
//
//////////////////////////////////////////////////////////////////////

#include "AllMsg.h"
#include "GamePlayerset.h"
#include "Hero.h"	
#include "MsgUserinfo.h" 
#include "GameMsg.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgUserInfo::CMsgUserInfo()
{
	Init();
	m_pInfo	=(MSG_Info *)m_bufMsg;

	m_StrPacker.SetBuf(m_pInfo->szBuf, _MAX_MSGSIZE-sizeof(MSG_Info)+1);
}

CMsgUserInfo::~CMsgUserInfo()
{

}

//////////////////////////////////////////////////////////////////////
BOOL CMsgUserInfo::Create(char* pbufMsg, DWORD dwMsgSize)
{
	if (!CNetMsg::Create(pbufMsg, dwMsgSize))
		return false;

	if(_MSG_USERINFO != this->GetType())
		return false;

	return true;
}

//////////////////////////////////////////////////////////////////////
void CMsgUserInfo::Process(void *pInfo)
{
#ifdef _MSGDEBUG
	::LogMsg("Process CMsgUserInfo, id:%u", m_pInfo->id);
#endif

	char szName[_MAX_NAMESIZE]		="";
	char szMate[_MAX_NAMESIZE]		="";

	m_StrPacker.GetString(0, szName, _MAX_NAMESIZE);
	m_StrPacker.GetString(1, szMate, _MAX_NAMESIZE);

	g_objHero.SetName(szName);
	g_objHero.SetMate(szMate);

	g_objHero.SetID(m_pInfo->id);

	//g_objHero.SetLife(m_pInfo->usLife);
	g_objHero.SetData(CPlayer::_PLAYER_LIFE, m_pInfo->usLife);
	g_objHero.SetMaxLife(m_pInfo->usMaxLife);
	g_objHero.SetData(CPlayer::_PLAYER_MANA, m_pInfo->usMana);

	g_objHero.SetForce(m_pInfo->usForce);
	g_objHero.SetConstitution(m_pInfo->usConstitution);
	g_objHero.SetSpeedRate(m_pInfo->usSpeed);
	g_objHero.SetSpeed(m_pInfo->usDexterity);
	g_objHero.SetHealth(m_pInfo->usHealth);
	g_objHero.SetSoul(m_pInfo->usSoul);

	g_objHero.SetExp(m_pInfo->nExp);
	//g_objHero.SetDeed(m_pInfo->lDeed);

//	g_objHero.CPlayer::SetMedalSelect(m_pInfo->ucMedalSelected);
	g_objHero.SetMoney(m_pInfo->dwMoney);
//	g_objHero.m_dwMoneySaved=m_pInfo->dwMoneySaved;

	g_objHero.Create(m_pInfo->dwLookFace%1000);
	g_objHero.SetFace((m_pInfo->dwLookFace/10000)%1000);
	g_objHero.SetSex(m_pInfo->dwLookFace%1000);
	g_objHero.Transform(m_pInfo->dwLookFace/10000000);

	g_objHero.SetHair(m_pInfo->usHair);

	g_objHero.SetAutoAllot((DWORD)m_pInfo->ucAutoAllot);

	g_objHero.SetLev(m_pInfo->ucLevel);
	g_objHero.SetProfession(m_pInfo->ucProfession);
	g_objHero.SetAddPoint(m_pInfo->usAdditionalPoint);
	
	g_objHero.m_dwNobility = (DWORD)m_pInfo->ucNobility;
	g_objHero.m_dwMetempsychosis = (DWORD)m_pInfo->ucMetempsychosis;

	g_objHero.SetPk(m_pInfo->sPk);

	// now the Hero name is ok...
	g_objGameMsg.m_objChatLog.SearchFile();
//	g_objGameMsg.m_objChatLog.LoadLeaveWordLog();
//	g_objHero.SetVirtue((DWORD)m_pInfo->dwVirtue);


//	g_objHero.CPlayer::SetSelectedHonorTitle(m_pInfo->ucHonorTitleSelected);
//	g_objHero.SetNobilityRank((m_pInfo->dwLookFace/1000000)%10);
	g_objHero.SetNobilityRank(m_pInfo->ucNobilityRank);
	g_objHero.SetExploit(m_pInfo->dwExploit);
	g_objHero.SetMercenaryExp(m_pInfo->dwMercenaryExp);
	g_objHero.SetMercenaryLevel(m_pInfo->ucMercenaryLevel);
	
	g_objHero.SetTutorExp(m_pInfo->dwTutorExp);
	g_objHero.SetTutorLevel(m_pInfo->ucTutorLevel);

	g_objHero.SetDexterity(m_pInfo->usDexterity);
	g_objHero.SetPotential(m_pInfo->nPotential);
	
	g_objHero.SetMaxPetCall(m_pInfo->usMaxEudemon);
	// enter map now
	CMsgAction msg;
	MYASSERT (msg.Create(g_objHero.GetID(), 0, 0, 0, actionEnterMap));
	msg.Send();
	::PostCmd(CMD_FLASH_MAGIC);
	::PostCmd(CMD_FLASHEQUIPMENT);
}

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