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📄 msgauction.cpp

📁 网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志
💻 CPP
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// MsgAuction.cpp: implementation of the CMsgAuction class.
//
//////////////////////////////////////////////////////////////////////

#include "MsgAuction.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CMsgAuction::CMsgAuction()
{
	Init();
	m_pInfo	=(MSG_Info *)m_bufMsg;
	m_StrPacker.SetBuf(m_pInfo->name, _MAX_MSGSIZE-sizeof(MSG_Info)+1);
}

CMsgAuction::~CMsgAuction()
{

}

BOOL CMsgAuction::Create(char* pbufMsg, DWORD dwMsgSize)
{
	if (!CNetMsg::Create(pbufMsg,dwMsgSize))
		return false;
	if (_MSG_AUCTION != this->GetType())
		return false;
	return true;
}

BOOL CMsgAuction::Create(OBJID idUser,OBJID idItem,int nAction)
{
	this->Init();
	m_pInfo->unMsgSize = sizeof(MSG_Info);
	m_pInfo->unMsgType = _MSG_AUCTION;
	
	m_pInfo->id = idUser;
	m_pInfo->idItem = idItem;
	m_pInfo->nAuction = nAction;

	return true;
}

BOOL CMsgAuction::Create(OBJID idUser,OBJID idItem,int dwValue,int nAction)
{
	this->Init();
	m_pInfo->unMsgSize = sizeof(MSG_Info);
	m_pInfo->unMsgType = _MSG_AUCTION;

	m_pInfo->id		= idUser;
	m_pInfo->idItem = idItem;
	m_pInfo->dwValue = dwValue;
	m_pInfo->nAuction = nAction;

	return true;
}

void CMsgAuction::Process(void* pInfo)
{
	switch(m_pInfo->nAuction) 
	{
	case AUCTION_NEW:
		{
			char szName[_MAX_NAMESIZE];
			if (m_StrPacker.GetStrAmount()>0)
				m_StrPacker.GetString(0,szName,_MAX_NAMESIZE);
			g_objHero.SetAuctionOwnerName(szName);
			g_objHero.SetAuctionItemId(m_pInfo->idItem);
			g_objHero.SetAuctionItemMoney(m_pInfo->dwValue);
			::PostCmd(CMD_ACTION_NEWAUCTION);
			
		}
		break;
	case AUCTION_HINT_USER:
		{
			char szName[_MAX_NAMESIZE];
			if (m_StrPacker.GetStrAmount()>0)
				m_StrPacker.GetString(0,szName,_MAX_NAMESIZE);
			g_objHero.SetAuctionName(szName);
			g_objHero.SetAuctionItemId(m_pInfo->idItem);
			g_objHero.SetAuctionItemMoney(m_pInfo->dwValue);			
			::PostCmd(CMD_ACTION_FLASHAUCTION);
		}
		break;
	case AUCTION_HAMMER:
		{
			g_objHero.DelAuctionItem ();
			::PostCmd(CMD_ACTION_OVERAUCTION);
		}
		break;
	default:
		break;
	}
}

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