📄 msgname.cpp
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// MsgName.cpp: implementation of the CMsgName class.
//
//////////////////////////////////////////////////////////////////////
#include "AllMsg.h"
#include "GamePlayerSet.h"
#include "Hero.h"
#include "3DGameMap.h"
#include "SkyLayer.h"
#include "NDSound.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgName::CMsgName()
{
Init();
m_pInfo =(MSG_Info *)m_bufMsg;
m_StrPacker.SetBuf(m_pInfo->szBuf, _MAX_MSGSIZE-sizeof(MSG_Info)+1);
}
CMsgName::~CMsgName()
{
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgName::Create(int nType, const char* pszName, DWORD dwData)
{
// check param
this->Init();
// fill info now
m_pInfo->unMsgSize =sizeof(MSG_Info);
m_pInfo->unMsgType =_MSG_NAME;
m_pInfo->dwData =dwData;
m_pInfo->ucType =(unsigned char)nType;
if(pszName)
m_StrPacker.AddString(pszName);
m_pInfo->unMsgSize =sizeof(MSG_Info)-1+m_StrPacker.GetSize();
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgName::Create(int nType, const char* pszName, USHORT usPosX, USHORT usPosY)
{
// check param
if(!pszName || strlen(pszName) >= _MAX_NAMESIZE)
return false;
// init
this->Init();
// fill info now
m_pInfo->unMsgType =_MSG_NAME;
m_pInfo->usPosX =usPosX;
m_pInfo->usPosY =usPosY;
m_pInfo->ucType =(unsigned char)nType;
m_StrPacker.AddString(pszName);
m_pInfo->unMsgSize =sizeof(MSG_Info)-1+m_StrPacker.GetSize();
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgName::Create(char* pbufMsg, DWORD dwMsgSize)
{
if (!CNetMsg::Create(pbufMsg, dwMsgSize))
return false;
if(_MSG_NAME != this->GetType())
return false;
return true;
}
//////////////////////////////////////////////////////////////////////
void CMsgName::Process(void* pInfo)
{
#ifdef _MSGDEBUG
::LogSave("Process CMsgName, data:%u, str:%s",
m_pInfo->dwData,
m_pInfo->szName);
#endif
// get obj
CPlayer* pPlayer =g_objPlayerSet.GetPlayer((OBJID)m_pInfo->dwData);
if (!pPlayer)
{
if (g_objHero.GetID() == (OBJID)m_pInfo->dwData)
pPlayer =&g_objHero;
}
if(m_pInfo->ucType == NAMEACT_MEMBERLIST || m_pInfo->ucType == NAMEACT_MEMBERLIST_SPECIFYSYN)
{
int nAmount = m_StrPacker.GetStrAmount();
if (nAmount == 0)
return;
g_objHero.ClearSynMember();
for(int i = 0; i < nAmount; i ++)
{
char szTemp[256];
m_StrPacker.GetString(i, szTemp, 256);
g_objHero.SetSynListIndex(m_pInfo->dwData);
g_objHero.AddSynMember(szTemp);
}
::PostCmd(CMD_OPEN_FLASH_SYN_MEMBER);
return;
}
char szName[_MAX_NAMESIZE] = "";
if(m_StrPacker.GetStrAmount() > 0)
m_StrPacker.GetString(0, szName, _MAX_NAMESIZE);
// actions
switch(m_pInfo->ucType)
{
case NAMEACT_ROLEEFFECT:
{
IF_OK (pPlayer)
pPlayer->m_objEffect.Add(szName,false,0,pPlayer->GetLook());
}
break;
case NAMEACT_MAPEFFECT:
{
CMyPos posWorld = { 0, 0 };
g_objGameMap.Cell2World(m_pInfo->usPosX, m_pInfo->usPosY, posWorld.x, posWorld.y);
g_objGameMap.Add3DMapEffect(posWorld, szName);
}
break;
case NAMEACT_WANTED:
strcpy(g_objHero.m_szWanted, szName);
break;
case NAMEACT_POLICEWANTED:
strcpy(g_objHero.m_szPoliceWanted, szName);
break;
case NAMEACT_FIREWORKS:
{
int nPosX = _SCR_WIDTH/2 - 140 ;
int nPosY = _SCR_HEIGHT/2 - 150;
int nStrlen =strlen(szName);
if (nStrlen%2 == 1)
nStrlen--;
CSkyLayer *pSky = g_objGameMap.GetSkyLayer();
for (int i=0; i<nStrlen; i+=2)
{
char szChar[_MAX_NAMESIZE];
memset(szChar, 0L, _MAX_NAMESIZE);
strncpy(szChar, szName+i, 2);
pSky->CreateFireWork_Char(nPosX + rand()%280 , nPosY+ rand()%120, szChar, (i%3+1), i*(300+::RandGet(150)));
}
}
break;
case NAMEACT_CHANGE_SYN:
{
char szSubName[_MAX_NAMESIZE] = "";
if(m_StrPacker.GetStrAmount() > 1)
m_StrPacker.GetString(1, szSubName, _MAX_NAMESIZE);
if(strlen(szSubName) > 6)
strcpy(szSubName, "...");
g_objPlayerSet.SetSyndicateName(m_pInfo->dwData, szName, szSubName);
if(g_objHero.GetSydicateID() == m_pInfo->dwData)
::PostCmd(CMD_FLASH_SYNDICATE);
}
break;
case NAMEACT_CHANGE_SYNTITLE:
{
}
break;
case NAMEACT_MATE:
{
if(pPlayer)
{
pPlayer->SetMate(szName);
if (pPlayer->GetID() == g_objHero.GetID())
::PostCmd(CMD_LEVELUP);
}
}
break;
case NAMEACT_QUERY_MATE:
{
g_objHero.m_objPlayerDummy.SetMate(szName);
::PostCmd(CMD_FLASH_OTHERPLAYER_EQUIPMENT);
}
break;
case NAMEACT_DICE_BONUS:
{
int nAmount = m_StrPacker.GetStrAmount();
for(int i = 0; i < nAmount; i ++)
{
char szTemp[256];
m_StrPacker.GetString(i, szTemp, _MAX_NAMESIZE);
g_objHero.m_objDiceManager.UpdatePlayer(szTemp, m_pInfo->dwData);
}
::PostCmd(CMD_DICE_FLASH_PLAYERLIST);
}
break;
case NAMEACT_DELDICE_PLAYER:
{
int nAmount = m_StrPacker.GetStrAmount();
for(int i = 0; i < nAmount; i ++)
{
char szTemp[256];
m_StrPacker.GetString(i, szTemp, _MAX_NAMESIZE);
if(strcmp(g_objHero.GetName(), szTemp) == 0)
{
// close
g_objHero.m_objDiceManager.Close(false);
::PostCmd(CMD_DICE_QUIT);
}
// del
g_objHero.m_objDiceManager.DelPlayer(szTemp);
::PostCmd(CMD_DICE_FLASH_PLAYERLIST);
}
}
break;
case NAMEACT_ADDDICE_PLAYER:
{
int nAmount = m_StrPacker.GetStrAmount();
for(int i = 0; i < nAmount; i ++)
{
char szTemp[256];
m_StrPacker.GetString(i, szTemp, _MAX_NAMESIZE);
if(strcmp(g_objHero.GetName(), szTemp) == 0)
{
// join
g_objHero.m_objDiceManager.Open(m_pInfo->dwData, false);
::PostCmd(CMD_DICE_JOIN);
}
// add list
g_objHero.m_objDiceManager.UpdatePlayer(szTemp);
::PostCmd(CMD_DICE_FLASH_PLAYERLIST);
}
}
break;
case NAMEACT_PLAYER_WAVE:
{
if(m_StrPacker.GetStrAmount() > 0)
{
char szTemp[256];
m_StrPacker.GetString(0, szTemp, 256);
CMyPos posCell, posWorld;
posCell.x = m_pInfo->usPosX;
posCell.y = m_pInfo->usPosY;
if(posCell.x != 0 || posCell.y != 0)
{
g_objGameMap.Cell2World(posCell.x, posCell.y, posWorld.x, posWorld.y);
::DXPlaySound(szTemp, posWorld.x, posWorld.y, 2000);
}
else
{
::DXPlaySound(szTemp, 0, 0, 0);
}
}
}
break;
default:
break;
}
}
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