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📄 msgplayer.h

📁 网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志
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// MsgPlayer.h: interface for the CMsgPlayer class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MSGPLAYER_H__298DE32A_21B9_41E0_8728_CD895F36A959__INCLUDED_)
#define AFX_MSGPLAYER_H__298DE32A_21B9_41E0_8728_CD895F36A959__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "NetMsg.h"
#include "NetStringPacker.h"

class CMsgPlayer : public CNetMsg  
{
public:
	CMsgPlayer();
	virtual ~CMsgPlayer();

public:	
	BOOL			Create		(char* pMsgBuf, DWORD dwSize);
	void			Process		(void* pInfo);

protected:
	typedef struct {
		unsigned short unMsgSize;
		unsigned short unMsgType;
		
		OBJID id;
		DWORD dwLookFace;
		union
		{
			DWORD dwStatus[2];
			struct
			{
				USHORT usStatuaryLife; // 雕像生命
				USHORT usStatuaryFrame;// 雕像帧数
			};
		};
		
		union
		{
			DWORD dwSynID_Rank; // 非幻兽有效
			OBJID idOwner; // 幻兽有效
		};
		
		DWORD dwArmorType;
		DWORD dwWeaponRType;
		union
		{
			DWORD dwMantleType;
			struct {
				USHORT	usMaxLife;		// 当Player为Monster的时候,表示最大生命
				USHORT	usMonsterLife;			// 当Player为Monster的时候,表示当前生命
			};
		};

		union
		{
			DWORD dwMountType;
			struct
			{
				USHORT usLife;		//	怪物有效
				USHORT usLevel;		//  怪物等级
			};
		};

		USHORT usPosX, usPosY;
		USHORT usHair;

		char cLength; // 高矮
		char cFat; // 胖瘦
		

		UCHAR ucDir;
		UCHAR ucPose;
	
		union
		{
			struct
			{
				UCHAR ucActionSpeed; // 行动速度

				unsigned char ucTutorLevel; // 导师等级
				unsigned char ucMercenaryLevel;	// 佣兵等级
				unsigned char ucNobilityRank; // 爵位系统
			};
			DWORD dwMonsterType;
		};
		// for str packer
		char szBuf[1];
	}MSG_Info;
	


	MSG_Info*	m_pInfo;

private:
	CNetStringPacker	m_StrPacker;

};

#endif // !defined(AFX_MSGPLAYER_H__298DE32A_21B9_41E0_8728_CD895F36A959__INCLUDED_)

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