msgtaskdialog.h
来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C头文件 代码 · 共 65 行
H
65 行
// MsgTaskDialog.h: interface for the CMsgTaskDialog class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MSGTASKDIALOG_H__0D55D316_2027_4D86_81EC_5BEA5B351F69__INCLUDED_)
#define AFX_MSGTASKDIALOG_H__0D55D316_2027_4D86_81EC_5BEA5B351F69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"
#include "NetStringPacker.h"
enum
{
MSGDIALOG_TEXT = 1,
MSGDIALOG_LINK = 2,
MSGDIALOG_EDIT = 3,
MSGDIALOG_PIC = 4,
MSGDIALOG_LISTLINE = 5,
MSGDIALOG_CREATE = 100,
MSGDIALOG_ANSWER = 101,
MSGDIALOG_TASKID = 102, // to server, launch task id by interface
};
class CMsgTaskDialog : public CNetMsg
{
public:
CMsgTaskDialog();
virtual ~CMsgTaskDialog();
public:
BOOL Create (char* pbufMsg, DWORD dwMsgSize);
void Process (void *pInfo);
public:
BOOL Create (int nIndex, char* pszStr, OBJID idAction=ID_NONE, int nAction=MSGDIALOG_ANSWER);
private:
typedef struct
{
unsigned short unMsgSize;
unsigned short unMsgType;
union{
struct{
USHORT usPosX;
USHORT usPosY;
};
DWORD idTask; // panel task id, to server only
};
USHORT usData;
UCHAR idxTask;
UCHAR ucAction;
char szBuf[1];
// szText
}MSG_Info;
MSG_Info* m_pInfo;
private:
CNetStringPacker m_StrPacker;
};
#endif // !defined(AFX_MSGTASKDIALOG_H__0D55D316_2027_4D86_81EC_5BEA5B351F69__INCLUDED_)
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