msgsyndicateinfo.cpp

来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C++ 代码 · 共 64 行

CPP
64
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// MsgSyndicateInfo.cpp: implementation of the CMsgSyndicateInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "hero.h"
#include "MsgSyndicateInfo.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CMsgSyndicateInfo::CMsgSyndicateInfo()
{
	Init();
	m_pInfo	=(MSG_Info* )m_bufMsg;
}

CMsgSyndicateInfo::~CMsgSyndicateInfo()
{

}

BOOL	CMsgSyndicateInfo::Create(char* pMsgBuf, DWORD dwSize)
{
	if (!CNetMsg::Create(pMsgBuf, dwSize))
		return false;
	
	if(_MSG_SYNINFO != this->GetType())
		return false;
	return true;
}

BOOL    CMsgSyndicateInfo::Create(OBJID idSyn)
{
	this->Init();
	
	// fill info now
	m_pInfo->unMsgSize	=sizeof(MSG_Info);
	m_pInfo->unMsgType	=_MSG_SYNINFO;
	
	if (idSyn == 0)
		return false;
	m_pInfo->idSyn = idSyn;
	return true;
}

void	CMsgSyndicateInfo::Process(void* pInfo)
{
	SyndicateInfo* pSynInfo = g_objHero.GetReturnSyndicateInfo();

	if (pSynInfo ) 
	{
		pSynInfo->dwSyndicateFund = m_pInfo->dwSyndicateFund;
		pSynInfo->dwSyndicatePopulation = m_pInfo->dwSyndicatePopulation;
		pSynInfo->idSyn = m_pInfo->idSyn;
		pSynInfo->idFealty = m_pInfo->idFealty;

		strcpy(pSynInfo->szLeader , m_pInfo->szLeader);
		strcpy(pSynInfo->szName, m_pInfo->szName);
		pSynInfo->ucRank = m_pInfo->ucRank;
		pSynInfo->ucSaint = pSynInfo->ucSaint;

		PostCmd(CMD_OPEN_FLASH_SYNINFO);
	}
}

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