msgannouncelist.cpp
来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C++ 代码 · 共 61 行
CPP
61 行
// MsgAnnounceList.cpp: implementation of the CMsgAnnounceList class.
//
//////////////////////////////////////////////////////////////////////
#include "MsgAnnounceList.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgAnnounceList::CMsgAnnounceList()
{
Init();
m_pInfo =(MSG_Info *)m_bufMsg;
}
CMsgAnnounceList::~CMsgAnnounceList()
{
}
BOOL CMsgAnnounceList::Create(char* pbufMsg, DWORD dwMsgSize)
{
if (!CNetMsg::Create(pbufMsg, dwMsgSize))
return false;
if(_MSG_ANNOUNCE_LIST != this->GetType())
return false;
return true;
}
BOOL CMsgAnnounceList::Create(USHORT usType,int nIndex,OBJID idAnnounce)
{
this->Init();
m_pInfo->unMsgSize =sizeof(MSG_Info);
m_pInfo->unMsgType =_MSG_ANNOUNCE_LIST;
if (usType == CHECK_BY_ID)
m_pInfo->usType = usType;
else if (usType == CHECK_BY_INDEX)
m_pInfo->idAnnounce = nIndex;
return TRUE;
}
void CMsgAnnounceList::Process(void *pInfo)
{
int nAmount = m_pInfo->usAmount;
if ( 0 == nAmount)
return;
g_objHero.ClearAnnounceList();
for(int i=0;i<nAmount;i++)
{
g_objHero.AddAnnounceList(m_pInfo->setAnnounce[i].idAnnounce,
m_pInfo->setAnnounce[i].szTitle);
}
::PostCmd(CMD_FLASH_ANNOUNCELIST);
}
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