📄 c3_main.h
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#ifndef _c3_main_h_
#define _c3_main_h_
#ifdef C3_CORE_DLL_EXPORTS
#define C3_CORE_DLL_API __declspec ( dllexport )
#else
#define C3_CORE_DLL_API __declspec ( dllimport )
#endif
#include "d3d8.h"
#include "d3dx8.h"
#include "c3_common.h"
const char C3_VERSION[64] = "MAXFILE C3 00001";
extern C3_CORE_DLL_API LPDIRECT3D8 g_D3D;
extern C3_CORE_DLL_API LPDIRECT3DDEVICE8 g_D3DDevice;
extern C3_CORE_DLL_API D3DCAPS8 g_D3DCaps;
extern C3_CORE_DLL_API D3DDISPLAYMODE g_DisplayMode;
extern C3_CORE_DLL_API HWND g_hWnd;
extern C3_CORE_DLL_API D3DVIEWPORT8 g_Viewport;
extern C3_CORE_DLL_API D3DXMATRIX g_ViewMatrix;
extern C3_CORE_DLL_API D3DXMATRIX g_ProjectMatrix;
extern C3_CORE_DLL_API D3DPRESENT_PARAMETERS g_Present;
extern C3_CORE_DLL_API CRITICAL_SECTION g_CriticalSection;
// 1 成功
// 0 DX 版本错误
// -1 不支持硬件加速
// -2 不是 16 位模式
// -3 不支持 alpha 模式
C3_CORE_DLL_API
int Init3D ( HINSTANCE hInst,
const char *lpTitle,
DWORD dwWidth,
DWORD dwHeight,
BOOL bWindowed,
WNDPROC proc,
DWORD dwBackCount );
C3_CORE_DLL_API
int Init3DEx ( HWND hWnd,
DWORD dwWidth,
DWORD dwHeight,
BOOL bWindowed,
DWORD dwBackCount );
C3_CORE_DLL_API
void Quit3D ( void );
C3_CORE_DLL_API
BOOL Begin3D ( void );
C3_CORE_DLL_API
BOOL End3D ( void );
C3_CORE_DLL_API
int IfDeviceLost ( void );
C3_CORE_DLL_API
BOOL ResetDevice ( void );
C3_CORE_DLL_API
BOOL ClearBuffer ( BOOL bZBuffer, BOOL bTarget, D3DCOLOR color );
C3_CORE_DLL_API
BOOL Flip ( void );
C3_CORE_DLL_API
void SetRenderState ( D3DRENDERSTATETYPE state, DWORD dwValue );
C3_CORE_DLL_API
void SetTextureStageState ( DWORD dwStage,
D3DTEXTURESTAGESTATETYPE type,
DWORD dwValue );
C3_CORE_DLL_API
BOOL SetTexture ( DWORD dwStage, LPDIRECT3DTEXTURE8 lpTex );
/* 计算帧速率 */
C3_CORE_DLL_API
DWORD CalcRate ( void );
/* 限制刷新率 */
C3_CORE_DLL_API
BOOL LimitRate ( DWORD dwRate );
#endif
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