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📄 auctionsystemitemdata.h

📁 网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志
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// AuctionSystemItemData.h: interface for the CAuctionSystemItemData class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_AUCTIONSYSTEMITEMDATA_H__43BA14C3_9A92_45BB_A422_C519C0F72BBD__INCLUDED_)
#define AFX_AUCTIONSYSTEMITEMDATA_H__43BA14C3_9A92_45BB_A422_C519C0F72BBD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "define.h"
#include "GameData.h"
#include "GameObj.h"
#include <deque>
#include "MyHeap.h"
//#include "MsgPlayerTask.h"
#include <vector>


enum AUCTIONSYSTEMDATA {     
	AUCTION_SYSTEMITEM_ID=0,          // use for insert
	AUCTION_SYSTEMITEM_TYPE=1,        // 物品的TYPE类型
	AUCTION_SYSTEMITEM_NPC,           //拍买NPC的ID
	AUCTION_SYSTEMITEM_AMOUNT,        //ITEMDATA_EXP
	AUCTION_SYSTEMITEM_AMOUNTLIMIT,	  //ITEMDATA_ATTRIB 
	AUCTION_SYSTEMITEM_IDENT,
		
	AUCTION_SYSTEMITEM_GEM1,				
	AUCTION_SYSTEMITEM_GEM2,              
	AUCTION_SYSTEMITEM_MAGIC1,            
		
	AUCTION_SYSTEMITEM_MAGIC2,			
	AUCTION_SYSTEMITEM_MAGIC3,	
	AUCTION_SYSTEMITEM_DATA,	
		
	AUCTION_SYSTEMITEM_WARGHOSTEXP,    
	AUCTION_SYSTEMITEM_GEMTYPE,	     
	AUCTION_SYSTEMITEM_AVAILABLETIME,
	AUCTION_SYSTEMITEM_DATE_TYPE,
	AUCTION_SYSTEMITEM_PARAM,        //拍买物品日期时间
	AUCTION_SYSTEMITEM_VALUE,        //拍买物品的底价
};

struct ST_AUCTION_SYSTEM_DATA
{
	int id;
	OBJID user_id;
	char name[16];
	int level;
	int teacherlevel;
	int profession;
	//UCHAR profession;
	char title[32];
	char content[128];
};

char	szAuctionsystemTable[];
typedef CGameData<AUCTIONSYSTEMDATA, szAuctionsystemTable, szID>		CGameAuctionSystemData;
typedef	deque<CGameAuctionSystemData*>	AUCTION_DATA_SET;

class IDatabase;
class CAuctionSystemItemData: public CGameObj 
{
public:
	CAuctionSystemItemData();
	virtual ~CAuctionSystemItemData();
	static CAuctionSystemItemData* CreateNew()		{ return new CAuctionSystemItemData; }
	ULONG	Release()				{ delete this; return 0; }
	ULONG	ReleaseByOwner()		{ delete this; return 0; }
public:
	bool	Create		(IDatabase* pDb,OBJID idNpc,int nAmount,int nMaxType);
	bool	DeleteRecord(int id);
	CGameAuctionSystemData* GetItemDataByID(int id);
	CGameAuctionSystemData* GetItemDataByIndex(int nIndex);
	void GetItemDataByDateType(AUCTION_DATA_SET& Data_set,int nType,int nAmount);
	int GetAmount(){return m_SystemData_set.size();}	
	friend class CAuction;
protected:
	void CleanDataSet();
	AUCTION_DATA_SET	m_SystemData_set;
//	CGameAuctionSystemData*	m_pData;
	MYHEAP_DECLARATION(s_heap)
};

#endif // !defined(AFX_AUCTIONSYSTEMITEMDATA_H__43BA14C3_9A92_45BB_A422_C519C0F72BBD__INCLUDED_)

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