📄 msgallot.cpp
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// MsgAllot.cpp: implementation of the CMsgAllot class.
//
//////////////////////////////////////////////////////////////////////
#include "AllMsg.h"
#include "mapgroup.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgAllot::CMsgAllot()
{
this->Init();
m_pInfo = (MSG_Info *)m_bufMsg;
}
CMsgAllot::~CMsgAllot()
{
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgAllot::Create(unsigned char ucForce, unsigned char ucDexterity, unsigned char ucHealth, unsigned char ucSoul)
{
this->Init();
// fill info now
m_unMsgSize =sizeof(MSG_Info);
m_unMsgType =_MSG_ALLOT;
m_pInfo->ucForce = ucForce;
m_pInfo->ucHealth = ucHealth;
m_pInfo->ucSoul = ucSoul;
m_pInfo->ucDexterity= ucDexterity;
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgAllot::Create(char* pbufMsg, DWORD dwMsgSize)
{
if (!CNetMsg::Create(pbufMsg, dwMsgSize))
return false;
if(_MSG_ALLOT != this->GetType())
return false;
return true;
}
//////////////////////////////////////////////////////////////////////
void CMsgAllot::Process(void *pInfo)
{
// get obj
IRole* pRole = RoleManager()->QueryRole(this);
if (!pRole)
return;
// get User
CUser* pUser = NULL;
pRole->QueryObj(OBJ_USER, IPP_OF(pUser));
if (!pUser)
return;
if (pUser->IsAutoAllot() && pUser->GetLev() <= MASTER_USERLEV)
return;
int nSum = m_pInfo->ucForce + m_pInfo->ucHealth + m_pInfo->ucSoul + m_pInfo->ucDexterity;
if (pUser->GetAddPoint() < nSum)
{
pUser->SendSysMsg(STR_CHEAT);
return;
}
pUser->IncAddPoint(-1*nSum);
pUser->SetForce(m_pInfo->ucForce+pUser->GetForce());
pUser->SetHealth(m_pInfo->ucHealth+pUser->GetHealth());
pUser->SetSoul(m_pInfo->ucSoul+pUser->GetSoul());
pUser->SetDexterity(m_pInfo->ucDexterity+pUser->GetDexterity());
}
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