📄 msgwalk.cpp
字号:
// MsgAction.cpp: implementation of the CMsgWalk class.
//
//////////////////////////////////////////////////////////////////////
#include "AllMsg.h"
#include "mapgroup.h"
#include "transformation.h"
#include "I_Role.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgWalk::CMsgWalk()
{
Init();
m_pInfo =(MSG_Info *)m_bufMsg;
}
CMsgWalk::~CMsgWalk()
{
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgWalk::Create(OBJID idPlayer, int nDir, int nMode /*= MOVEMODE_WALK*/)
{
// param check
if (idPlayer == ID_NONE)
return false;
// init
this->Init();
// fill info now
m_unMsgSize =sizeof(MSG_Info);
m_unMsgType =_MSG_WALK;
m_pInfo->idUser =idPlayer;
m_pInfo->ucDir =nDir;
m_pInfo->ucMode =nMode;
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgWalk::Create(char* pbufMsg, DWORD dwMsgSize)
{
if (!CNetMsg::Create(pbufMsg, dwMsgSize))
return false;
if(_MSG_WALK != this->GetType())
return false;
return true;
}
//////////////////////////////////////////////////////////////////////
void CMsgWalk::Process(void *pInfo)
{
DEBUG_TRY
#ifdef _MSGDEBUG
::LogMsg("Process CMsgWalk, idUser:%u, data:%u",
m_pInfo->idUser,
m_pInfo->dwData);
#endif
// get obj
IRole* pRole = RoleManager()->QueryRole(this, m_pInfo->idUser);
if(!pRole)
{
if(!this->IsNpcMsg())
LOGERROR("CMsgWalk消息没有找到玩家,SOCKET_ID[%u],NPC_ID[%u]", GetSocketID(), GetNpcID());
return ;
}
//xxxCHECK(pRole->GetID() == m_pInfo->idUser);
int nDir = m_pInfo->ucDir%8;
int nNewX = pRole->GetPosX()+_DELTA_X[nDir];
int nNewY = pRole->GetPosY()+_DELTA_Y[nDir];
CUser* pUser = NULL;
if(pRole->QueryObj(OBJ_USER, IPP_OF(pUser)))
{
if(!pRole->IsAlive() && !pUser->IsGhost())
{
pRole->SendSysMsg(STR_DIE);
return ;
}
if (pUser->QueryTransformation() && !pUser->QueryTransformation()->IsMoveEnable()) // BUG: 刚变时,客户端还没禁跳
{
pUser->SendSysMsg(STR_YOUR_CANNOT_WALK);
pUser->KickBack();
//UserManager()->KickOutSocket(m_idSocket, "不能走!");
return;
}
if (pUser->QueryStatus(STATUS_LOCK) || pUser->QueryStatus(STATUS_FREEZE)
|| pRole->QueryStatus(STATUS_FAINT))
{
pUser->KickBack();
#ifdef ZLONG_DEBUG
pUser->SendSysMsg("Debug: 不可移动。");
#endif
return;
}
if (pUser->QueryMagic() && pUser->QueryMagic()->IsInLaunch())
{
pUser->KickBack();
#ifdef ZLONG_DEBUG
pUser->SendSysMsg("Debug: 魔法施展中,踢回。");
#endif
return;
}
if (pUser->QueryMagic() && pUser->QueryMagic()->IsIntone())
{
pUser->QueryMagic()->AbortMagic();
}
if(pUser->IsAlive() && !pUser->GetMap()->IsMoveEnable(nNewX, nNewY))
{
pUser->KickBack();
#ifdef LOCAL_DEBUG
pUser->SendSysMsg("阻挡:(%d,%d)", nNewX, nNewY);
#endif
return;
}
// 跑步模式的阻挡判断
if (m_pInfo->ucMode >= MOVEMODE_RUN_DIR0 && m_pInfo->ucMode <= MOVEMODE_RUN_DIR7)
{
nNewX += _DELTA_X[m_pInfo->ucMode - MOVEMODE_RUN_DIR0];
nNewY += _DELTA_Y[m_pInfo->ucMode - MOVEMODE_RUN_DIR0];
if(pUser->IsAlive() && !pUser->GetMap()->IsMoveEnable(nNewX, nNewY))
{
pUser->KickBack();
#ifdef LOCAL_DEBUG
pUser->SendSysMsg("阻挡:(%d,%d)", nNewX, nNewY);
#endif
return;
}
}
}
else
{
if(!pRole->IsAlive())
return ;
CMonster* pMonster = NULL;
if (pRole->QueryObj(OBJ_MONSTER, IPP_OF(pMonster)))
{
if (!pRole->GetMap())
return ;
if (!pRole->GetMap()->IsMoveEnable(nNewX, nNewY))
{
pMonster->KickBack();
#ifdef LOCAL_DEBUG
::LogSave("Kick back monster from (%d, %d) [ID=%u].", nNewX, nNewY, pMonster->GetID());
#endif
return;
}
if (m_pInfo->ucMode >= MOVEMODE_RUN_DIR0 && m_pInfo->ucMode <= MOVEMODE_RUN_DIR7)
{
nNewX += _DELTA_X[m_pInfo->ucMode - MOVEMODE_RUN_DIR0];
nNewY += _DELTA_Y[m_pInfo->ucMode - MOVEMODE_RUN_DIR0];
if (!pRole->GetMap()->IsMoveEnable(nNewX, nNewY))
{
pMonster->KickBack();
#ifdef LOCAL_DEBUG
::LogSave("Kick back monster from (%d, %d) [ID=%u].", nNewX, nNewY, pMonster->GetID());
#endif
return;
}
}
}
}
DEBUG_TRY
// stop fight
if(m_pInfo->ucMode != MOVEMODE_SHIFT)
pRole->ProcessOnMove(m_pInfo->ucMode);
DEBUG_CATCH("ProcessOnMove")
// fill id
DEBUG_TRY
//*
// pRole->BroadcastRoomMsg(this, EXCLUDE_SELF);
{
CMsgWalkEx msg;
IF_OK(msg.Create(m_pInfo->idUser, m_pInfo->ucDir, m_pInfo->ucMode, nNewX, nNewY))
{
// pRole->SendMsg(&msg);
pRole->BroadcastRoomMsg(&msg, INCLUDE_SELF);
}
}
//*/
/*else
pRole->SendMsg(this);
//*/
bool bRunMode = (m_pInfo->ucMode >= MOVEMODE_RUN_DIR0 && m_pInfo->ucMode <= MOVEMODE_RUN_DIR7);
pRole->MoveToward(nDir, !bRunMode); // return true: 是n步模数
// 如果是,跑步模式,移动第二步
if (bRunMode)
pRole->MoveToward(m_pInfo->ucMode - MOVEMODE_RUN_DIR0);
DEBUG_CATCH("MoveToward")
#ifdef PALED_DEBUG_X
MSGBUF szMsg;
if(IsNpcID(pRole->GetID()))
sprintf(szMsg, "%s%06dWALK: (%d,%d)", pRole->GetName(), pRole->GetID(), pRole->GetPosX(), pRole->GetPosY());
else
sprintf(szMsg, "%sWALK: (%d,%d)", pRole->GetName(), pRole->GetPosX(), pRole->GetPosY());
//LOGWARNING(szMsg);
DebugSave(szMsg);
#endif
DEBUG_CATCH("CMsgWalk::Process")
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -