📄 msgbattlesystem.h
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// MsgBattleSystem.h: interface for the CMsgBattleSystem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MSGBATTLESYSTEM_H__964FE72E_74E5_4275_8016_5EF914C05CA4__INCLUDED_)
#define AFX_MSGBATTLESYSTEM_H__964FE72E_74E5_4275_8016_5EF914C05CA4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"
class CMsgBattleSystem : public CNetMsg
{
public:
CMsgBattleSystem();
virtual ~CMsgBattleSystem();
BOOL Create (OBJID idAtker, OBJID idDefer, int nLifeLost, int nDeferLife,
DWORD dwAtkerStatus, DWORD dwDeferStatus);
public:
BOOL Create (char* pMsgBuf, DWORD dwSize);
void Process (void* pInfo);
protected:
typedef struct {
MSGHEAD_DEFINE
OBJID idAtker;
OBJID idDefer;
int nDeferLifeLost;
int nDeferLife;
DWORD dwAtkerStatus;
DWORD dwDeferStatus;
}MSG_Info;
MSG_Info* m_pInfo;
};
#endif // !defined(AFX_MSGBATTLESYSTEM_H__964FE72E_74E5_4275_8016_5EF914C05CA4__INCLUDED_)
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