msgtalk.h

来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C头文件 代码 · 共 53 行

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		MSGHEAD_DEFINE

// MsgTalk.h: interface for the CMsgTalk class.
//
//////////////////////////////////////////////////////////////////////

#ifndef _MSGTALK_H
#define _MSGTALK_H

#include "NetMsg.h"
#include "NetStringPacker.h"

class CMsgTalk : public CNetMsg  
{
public:
	CMsgTalk();
	virtual ~CMsgTalk();
	
	BOOL	Create	(LPCTSTR pszWords)
					{ return Create(SYSTEM_NAME, ALLUSERS_NAME, pszWords, NULL, 0xFFFFFF, _TXTATR_NORMAL); }
	BOOL	Create	(USHORT unAttribute, LPCTSTR pszWords)
					{ return Create(SYSTEM_NAME, ALLUSERS_NAME, pszWords, NULL, 0xFFFFFF, unAttribute); }
	BOOL	Create	(LPCTSTR pszSpeaker, LPCTSTR pszHearer, LPCTSTR pszWords, 
						LPCTSTR pszEmotion=NULL, DWORD dwColor=0xffffff, 
						USHORT unAttribute=_TXTATR_NORMAL, USHORT unStyle=_TXT_NORMAL);

public:
	BOOL			Create		(char* pbufMsg, DWORD dwMsgSize);
	void			Process		(void *pInfo);

private:
	typedef struct {
		MSGHEAD_DEFINE

		DWORD	dwWordsColor;
		USHORT	unTxtAttribute;
		USHORT	unTxtStyle;
		union{
			DWORD	dwTime;
			OBJID	idTransmit;
		};
		char	szBuf[1];
	}MSG_Info;

	MSG_Info*	m_pInfo;

private:
	CNetStringPacker	m_StrPacker;

};

#endif 

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