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📄 msgitemattrib.h

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// MsgItemAttrib.h: interface for the CMsgItemAttrib class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MSGITEMATTRIB_H__256183C8_E4BC_4A5D_8A8A_F9EC4EB9117A__INCLUDED_)
#define AFX_MSGITEMATTRIB_H__256183C8_E4BC_4A5D_8A8A_F9EC4EB9117A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "NetMsg.h"

enum  {
	_ITEMATTRIB_AMOUNT,			_ITEMATTRIB_FIDELITY		=_ITEMATTRIB_AMOUNT,
	_ITEMATTRIB_AMOUNT_LIMIT,	_ITEMATTRIB_EUDEMON_LEVEL	=_ITEMATTRIB_AMOUNT_LIMIT,
	_ITEMATTRIB_WARGHOSTEXP,	_ITEMATTRIB_EUDEMON_LIFE	=_ITEMATTRIB_WARGHOSTEXP,
	_ITEMATTRIB_GEMTYPE,		_ITEMATTRIB_EUDEMON_EXP		=_ITEMATTRIB_GEMTYPE,

	_ITEMATTRIB_NONE = -1,
};

typedef struct 
{
	DWORD	ucAttributeType;
	DWORD	dwAttributeData;
}ST_ITEMATTRIB;


class CMsgItemAttrib : public CNetMsg  
{
public:
	CMsgItemAttrib();
	virtual ~CMsgItemAttrib();

	BOOL	Create(OBJID idItem, int nType, DWORD dwData);
	BOOL	Append(int nType, DWORD dwData);

public:
	BOOL			Create		(char* pMsgBuf, DWORD dwSize);
	void			Process		(CGameSocket* pSocket);

protected:
	typedef struct
	{
		MSGHEAD_DEFINE

		OBJID			idItem;
		DWORD			dwAttributeNum;
		ST_ITEMATTRIB	setItemAttrib[1];			// 变长
	}MSG_Info;
	
	MSG_Info*	m_pInfo;
};

#endif // !defined(AFX_MSGITEMATTRIB_H__256183C8_E4BC_4A5D_8A8A_F9EC4EB9117A__INCLUDED_)

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