📄 msgnpc.cpp
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// MsgNpc.cpp: implementation of the CMsgNpc class.
//
//////////////////////////////////////////////////////////////////////
#include "allmsg.h"
#include "Npc.h"
#include "NpcManager.h"
#include "GameMap.h"
#include "MapGroup.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgNpc::CMsgNpc()
{
Init();
m_pInfo =(MSG_Info *)m_bufMsg;
}
CMsgNpc::~CMsgNpc()
{
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgNpc::Create(int nAction, OBJID id, int nType /*= 0*/, DWORD dwData /*= 0*/)
{
// init
this->Init();
// fill info now
m_unMsgSize =sizeof(MSG_Info);
m_unMsgType =_MSG_NPC;
m_pInfo->id = id;
m_pInfo->usAction = (unsigned short)nAction;
m_pInfo->usType = nType;
m_pInfo->dwData = dwData;
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgNpc::Create(char* pbufMsg, DWORD dwMsgSize)
{
if(!pbufMsg)
return false;
memcpy(this->m_bufMsg, pbufMsg, dwMsgSize);
return true;
}
//////////////////////////////////////////////////////////////////////
void CMsgNpc::Process(CGameSocket* pSocket)
{//返回本NPC要说的话。CMsgTaskBarInfo
#ifdef _MYDEBUG
::LogSave("Process CMsgName, id:%u, usAction:%u",
m_pInfo->id,
m_pInfo->usAction);
#endif
if (!pSocket)
return;
CUserPtr pUser = UserManager()->GetUser(this);
if (!pUser)
return ;
if(!pUser->IsAlive())
{
pUser->SendSysMsg(STR_DIE);
return ;
}
switch(m_pInfo->usAction)
{
case EVENT_BEACTIVED:
{
CNpc* pNpc;
IRole* pRole = RoleManager()->QuerySet()->GetObj(m_pInfo->id);
if (pRole && pRole->QueryObj(OBJ_NPC, IPP_OF(pNpc)) && pUser->GetMapID() == pNpc->GetMapID())
{
pNpc->ActivateNpc(pUser->QueryRole(), 0);
}
}
break;
case EVENT_DELNPC:
{
CNpc* pNpc;
IRole* pRole = RoleManager()->QuerySet()->GetObj(m_pInfo->id);
if (pRole && pRole->QueryObj(OBJ_NPC, IPP_OF(pNpc)) && pUser->GetMapID() == pNpc->GetMapID())
{
if(pNpc->IsDeleted())
return ;
if(pNpc->IsDelEnable() && pNpc->IsOwnerOf(pUser)) // 帮派柱子不能删除
{
if(pNpc->IsRecycleEnable())
{
// 只检查普通背包是否满
if(pUser->IsItemFull(CItem::GetWeight(pNpc->GetInt(NPCDATA_ITEMTYPE)), ID_NONE, ITEMPOSITION_BACKPACK))
{
pUser->SendSysMsg(STR_YOUR_BAG_FULL);
return ;
}
CItem* pItem = pNpc->Recycle(pUser->GetID());
if(pItem)
{
pUser->AddItem(pItem, SYNCHRO_TRUE);
pUser->SendSysMsg(STR_GOT_ITEM, pItem->GetStr(ITEMDATA_NAME));
}
else
pUser->SendSysMsg(STR_ITEM_DAMAGED);
}
if(!pNpc->DelNpc())
pUser->SendSysMsg(STR_DELETE_FAILED);
}
}
}
break;
case EVENT_CHANGEPOS:
{
CNpc* pNpc;
IRole* pRole = RoleManager()->QuerySet()->GetObj(m_pInfo->id);
if (pRole && pRole->QueryObj(OBJ_NPC, IPP_OF(pNpc)) && pUser->GetMapID() == pNpc->GetMapID())
{
int nLook = ::MaskLook(m_pInfo->usType);
if(::MaskLook(pNpc->GetLookFace()) == nLook)
pNpc->ChangeDir(nLook);
pNpc->TransPos(m_pInfo->usPosX, m_pInfo->usPosY); // synchro true
}
}
break;
default:
::LogSave("ERROR: CMsgNpc::Process() 内部异常");
}
}
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