msgannouncelist.h

来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C头文件 代码 · 共 64 行

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// MsgAnnounceList.h: interface for the CMsgAnnounceList class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MSGANNOUNCELIST_H__2EC71D3F_5C0C_4690_9DEF_AB84E97996E9__INCLUDED_)
#define AFX_MSGANNOUNCELIST_H__2EC71D3F_5C0C_4690_9DEF_AB84E97996E9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"


//////////////////////////////////////////////////////////////////////
const int	_MAX_ANNOUNCE_PER_PAGE	= 20;	// 每页发送20条公告标题

struct ST_ANNOUNCE_TITLE {
	OBJID	idAnnounce;			// 公告ID
	char	szName[32];	// 发布公告人名字
};
/*enum {
	ANNOUNCELIST_NONE		= 0,
	ANNOUNCELIST_TITLE,	        // 查看公告标题
	ANNOUNCELIST_SELF,          // 查看自己的公告
	ANNOUNCELIST_CONTENT,		// 查看公告内容
	ANNOUNCELIST_ISSUE,         // 发布公告
};*/
enum{
	CHECK_BY_INDEX,
	CHECK_BY_ID,
	CHECK_BY_OWNER,
};
class CMsgAnnounceList :public CNetMsg  
{
public:
	CMsgAnnounceList();
	virtual ~CMsgAnnounceList();
	BOOL	Create(char* pbufMsg, DWORD dwMsgSize);

	BOOL	Create(USHORT usType, USHORT usAmount = 0, ST_ANNOUNCE_TITLE* setAnnounce = NULL);
	BOOL	Append(OBJID idAnnounce,  const char* pszTitle,int type = 1);
	void	Process	(void *pInfo);

protected:
	typedef struct
	{
		MSGHEAD_DEFINE;

		USHORT	usType;				// 类型
	//	OBJID   user_id;
		union {
			USHORT	usAmount;			// 数量
			OBJID	idAnnounce;
			int		nIndex;
		};
		ST_ANNOUNCE_TITLE	setAnnounce[1];
	}MSG_Info;

	MSG_Info*	m_pInfo;

};

#endif // !defined(AFX_MSGANNOUNCELIST_H__2EC71D3F_5C0C_4690_9DEF_AB84E97996E9__INCLUDED_)

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