msgnpcinfoex.h

来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C头文件 代码 · 共 56 行

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// MsgNpcInfo.h: interface for the CMsgNpcInfoEx class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MSGNPCINFO_H__50F4AAD1_342A_4D6C_A161_33CDE0158D5B__INCLUDED_EX)
#define AFX_MSGNPCINFO_H__50F4AAD1_342A_4D6C_A161_33CDE0158D5B__INCLUDED_EX

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


#include "NetMsg.h"
#include "Npc.h"
#include "NetStringPacker.h"


class CNpc;
class CMsgNpcInfoEx  : public CNetMsg
{
public:
	CMsgNpcInfoEx();
	virtual ~CMsgNpcInfoEx();

	BOOL	Create	(CNpc* pNpc);
	BOOL	Create(OBJID id, DWORD dwMaxLife, DWORD dwLife, int nType, int nSort,
					int nLookType, int nCellX, int nCellY, int nLength, int nFat, const char* pszName=NULL);
public:	
	BOOL			Create		(char* pMsgBuf, DWORD dwSize);
	void			Process		(CGameSocket* pSocket);

protected:
	typedef struct {
		MSGHEAD_DEFINE

		OBJID		id;						// lookface for statuary
		DWORD		dwMaxLife;				// the max life of npc
		DWORD		dwLife;					// the current life of npc
		unsigned	short usCellX;
		unsigned	short usCellY;
		USHORT		usLook;					// dir for statuary
		USHORT		usType;					// frame for statuary
		USHORT		usSort;					// pose for statuary
		char		cLength;				// 高矮
		char		cFat;					// 胖瘦
		char		szBuf[1];
	}MSG_Info;

	MSG_Info*	m_pInfo;

private:
	CNetStringPacker	m_StrPacker;
};

#endif // !defined(AFX_MSGNPCINFO_H__50F4AAD1_342A_4D6C_A161_33CDE0158D5B__INCLUDED_EX)

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