msgiteminfoex.h
来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C头文件 代码 · 共 65 行
H
65 行
// MsgItemInfo.h: interface for the CMsgItemInfo class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MSGITEMINFO_H__683B9A1E_9C3D_41E1_B90D_8DF5ABE79632__INCLUDED_EX)
#define AFX_MSGITEMINFO_H__683B9A1E_9C3D_41E1_B90D_8DF5ABE79632__INCLUDED_EX
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"
#include "Item.h"
enum { ITEMINFOEX_NONE=0,
ITEMINFOEX_BOOTH, // for booth
ITEMINFOEX_EQUIPMENT, // equipment update
};
class CMsgItemInfoEx : public CNetMsg
{
public:
CMsgItemInfoEx();
virtual ~CMsgItemInfoEx();
BOOL Create (CItem* pItem, OBJID idOwner, int nCost, int nAction = ITEMINFOEX_BOOTH);
BOOL Create (char* pMsgBuf, DWORD dwSize);
void Process (void* pInfo);
protected:
typedef struct {
MSGHEAD_DEFINE
OBJID id;
OBJID idOwner;
DWORD dwPrice;
DWORD dwType;
USHORT usAmount;
USHORT usAmountLimit;
UCHAR ucAction;
UCHAR ucIdent;
UCHAR ucPosition;
UCHAR ucGem1;
UCHAR ucGem2;
UCHAR ucMagic1;
UCHAR ucMagic2;
UCHAR ucMagic3;
int nData;
DWORD dwWarGhostExp; //战魂经验值
DWORD dwGemAtkType; //攻击类宝石的类型
DWORD dwAvailabeTime; //攻击类宝石可用次数
char szBuf[1]; // 正常物品消息的时候,不包含附加的字符串
// 当物品是幻兽的时候,第一个字符串就是幻兽名字
}MSG_Info;
MSG_Info* m_pInfo;
private:
CNetStringPacker m_StrPacker;
};
#endif // !defined(AFX_MSGITEMINFO_H__683B9A1E_9C3D_41E1_B90D_8DF5ABE79632__INCLUDED_EX)
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