📄 droprulemap.h
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// DropRuleSet.h: interface for the CDropRuleMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DROPRULESET_H__54C6A5DF_23F2_45F2_9774_E0D8CAC05E9B__INCLUDED_)
#define AFX_DROPRULESET_H__54C6A5DF_23F2_45F2_9774_E0D8CAC05E9B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma warning(disable:4786)
#include "define.h"
/*
#include "ConstGameData.h"
#include "GameData.h"
#include "GameObj.h"
#include "T_SingleMap2.h"
*/
#include "DropRuleGroup.h"
#include "Myheap.h"
#include "I_mydb.h"
#include <map>
using namespace std;
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
class IDatabase;
class CDropRuleMap
{
public:
CDropRuleMap();
virtual ~CDropRuleMap();
public:
static CDropRuleMap* CreateNew() { return new CDropRuleMap; }
ULONG Release() { delete this; return 0; }
bool Create(IDatabase* pDb);
void Destroy();
CDropRuleGroup* GetObjByIndex(OBJID idRuleGroup) { if (m_map[idRuleGroup]) return m_map[idRuleGroup]; return NULL; }
protected:
typedef map<OBJID, CDropRuleGroup*> MAP_RULE;
typedef map<OBJID, CDropRuleGroup*>::iterator Iter;
MAP_RULE m_map;
MYHEAP_DECLARATION(s_heap)
};
#endif // !defined(AFX_DROPRULESET_H__54C6A5DF_23F2_45F2_9774_E0D8CAC05E9B__INCLUDED_)
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