📄 tutordata.h
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// TutorData.h: interface for the CTutorData class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TUTORDATA_H__B21C4B4C_0011_45BA_AC0E_5F6F501A7EE7__INCLUDED_)
#define AFX_TUTORDATA_H__B21C4B4C_0011_45BA_AC0E_5F6F501A7EE7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameObj.h"
#include "I_mydb.h"
struct TutorInfoStruct
{
OBJID id;
OBJID idUser;
OBJID idTutor;
NAMESTR szUserName;
NAMESTR szTutorName;
};
class CTutorData : public CGameObj
{
public:
CTutorData();
virtual ~CTutorData();
public:
bool Create (IRecordset* pRes);
bool Create (OBJID id, IDatabase* pDb);
TutorInfoStruct* GetInfo (void) {return &m_Info;}
bool LoadInfo (IRecord* pRes);
public: // get
OBJID GetID() { return m_Info.id; }
OBJID GetUserID() { return m_Info.idUser; }
OBJID GetTutorID() { return m_Info.idTutor; }
LPCTSTR GetUserName() { return m_Info.szUserName; }
LPCTSTR GetTutorName() { return m_Info.szTutorName; }
public: // add del
OBJID CreateRecord(OBJID idUser, OBJID idTutor, LPCTSTR szUserName, LPCTSTR szTutorName, IDatabase* pDb);
bool DeleteRecord(IDatabase* pDb);
protected:
TutorInfoStruct m_Info;
};
#endif // !defined(AFX_TUTORDATA_H__B21C4B4C_0011_45BA_AC0E_5F6F501A7EE7__INCLUDED_)
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