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📄 enemy.cpp

📁 网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志
💻 CPP
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// Enemy.cpp: implementation of the CEnemy class.
//
//////////////////////////////////////////////////////////////////////

#include "windows.h"
#include "define.h"
#include "Enemy.h"
#include "i_mydb.h"
#include "User.h"
#include "AllMsg.h"
#include "MapGroup.h"

MYHEAP_IMPLEMENTATION(CEnemy,s_heap)
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CEnemy::CEnemy()
{

}

CEnemy::~CEnemy()
{

}

//////////////////////////////////////////////////////////////////////
bool CEnemy::Create(PROCESS_ID idProcess, CUser *pOwner, IDatabase* pDb)
{
	m_idProcess	= idProcess;
	m_pOwner	= pOwner;

	SQLBUF	szSQL;
	sprintf(szSQL, "SELECT * FROM %s WHERE userid=%d ORDER BY time", _TBL_ENEMY, m_pOwner->GetID());
	IRecordset*	pRes = pDb->CreateNewRecordset(szSQL, false);
	if(pRes)
	{
		for(int i = 0; i < pRes->RecordCount(); i++, pRes->MoveNext())
		{
			NAMESTR	szName;
			pRes->LoadString(szName, "enemyname", _MAX_NAMESIZE);
			Add(pRes->LoadDWord("enemy"), szName, SYNCHRO_FALSE, UPDATE_FALSE);
		}
		pRes->Release();
	}
	return true;
}

//////////////////////////////////////////////////////////////////////
bool CEnemy::Create(PROCESS_ID idProcess, CUser *pOwner)
{
	m_idProcess	= idProcess;
	m_pOwner	= pOwner;
	return true;
}

//////////////////////////////////////////////////////////////////////
bool CEnemy::GetInfo(CEnemyInfoStruct* pInfo)
{
	CHECKF(pInfo);
	memset(pInfo, 0, sizeof(CEnemyInfoStruct));
	for(int i = 0; i < MAX_ENEMYSIZE && i< m_set.Size(); i++)
	{
		pInfo->setEnemy[i] = m_set[i].first;
		SafeCopy(pInfo->setName[i], m_set[i].second, _MAX_NAMESIZE);
	}
	return true;
}

//////////////////////////////////////////////////////////////////////
bool CEnemy::AppendInfo(const CEnemyInfoStruct* pInfo)
{
	CHECKF(pInfo);

	for(int i = 0; i < MAX_ENEMYSIZE; i++)
	{
		if(pInfo->setEnemy[i])
			m_set.Push(make_pair(pInfo->setEnemy[i], String(pInfo->setName[i])));
	}
	return true;
}

//////////////////////////////////////////////////////////////////////
void CEnemy::Add(OBJID idEnemy, LPCTSTR szName, bool bSynchro, bool bUpdate)
{
	bool	bInsertNew = true;
	ENEMY_SET::Iterator pEnemy = m_set.NewEnum();
	while(pEnemy.Next())
	{
		if(pEnemy && pEnemy->first == idEnemy)
		{
			m_set.DelObj(pEnemy);
			bInsertNew	= false;
		}
	}
	m_set.Push(make_pair(idEnemy, String(szName)));

	if(bSynchro)
	{
		CMsgFriend	msg;
		IF_OK(msg.Create(_ENEMY_ADD, idEnemy, szName, true))		// true: online
			m_pOwner->SendMsg(&msg);
	}

	if(bUpdate)
	{
		if(bInsertNew)
		{
			SQLBUF	szSQL;
			sprintf(szSQL, "INSERT %s VALUES(0, %u, %u, '%s', %u)", _TBL_ENEMY, m_pOwner->GetID(), idEnemy, szName, time(NULL));
			Database()->ExecuteSQL(szSQL);
		}
		else
		{
			SQLBUF	szSQL;
			sprintf(szSQL, "UPDATE %s SET time=%u WHERE userid=%u && enemy=%u LIMIT 1", _TBL_ENEMY, time(NULL), m_pOwner->GetID(), idEnemy);
			Database()->ExecuteSQL(szSQL);
		}
	}

	if(m_set.Size() > MAX_ENEMYSIZE)
		Del(m_set[0].first, UPDATE_TRUE);
}

//////////////////////////////////////////////////////////////////////
void CEnemy::Del(OBJID idEnemy, bool bUpdate)
{
	ENEMY_SET::Iterator pEnemy = m_set.NewEnum();
	while(pEnemy.Next())
	{
		if(pEnemy && pEnemy->first == idEnemy)
		{
			m_set.DelObj(pEnemy);

			// synchro
			{
				CMsgFriend	msg;
				IF_OK_(msg.Create(_ENEMY_DEL, idEnemy, ""))
					m_pOwner->SendMsg(&msg);
			}

			if(bUpdate)
			{
				SQLBUF	szSQL;
				sprintf(szSQL, "DELETE FROM %s WHERE userid=%u && enemy=%u LIMIT 1", _TBL_ENEMY, m_pOwner->GetID(), idEnemy);
				Database()->ExecuteSQL(szSQL);
			}

			return ;
		}
	}
}

//////////////////////////////////////////////////////////////////////
LPCTSTR CEnemy::GetName(OBJID idEnemy)
{
	ENEMY_SET::Iterator pEnemy = m_set.NewEnum();
	while(pEnemy.Next())
	{
		if(pEnemy && pEnemy->first == idEnemy)
			return pEnemy->second;
	}
	return NULL;
}

//////////////////////////////////////////////////////////////////////
void CEnemy::BeforeLogout()
{
	CMsgFriend	msg;
	IF_NOT(msg.Create(_ENEMY_OFFLINE, m_pOwner->GetID(), m_pOwner->GetName()))
		return;

	ENEMY_SET::Iterator pEnemy = m_set.NewEnum();
	pEnemy.Reset();
	while(pEnemy.Next())
	{
		OBJID	idEnemy	= pEnemy->first;
		CUser* pUser = UserManager()->GetUser(idEnemy);
		if(pUser)
		{
			pUser->SendMsg(&msg);
		}
		else
		{
			MapGroup(PID)->QueryIntraMsg()->TransmitWorldMsg(&msg, idEnemy);
		}
	}
}

//////////////////////////////////////////////////////////////////////
void CEnemy::SendToClient()
{
	ENEMY_SET::Iterator pEnemy = m_set.NewEnum();
	while(pEnemy.Next())
	{
		OBJID	idEnemy	= pEnemy->first;
		bool	bOnline = (UserManager()->GetUser(idEnemy) != NULL);

		CMsgFriend	msg;
		if(msg.Create(_ENEMY_ADD, idEnemy, pEnemy->second, bOnline))
			m_pOwner->SendMsg(&msg);

		if(!bOnline)
			MapGroup(PID)->QueryIntraMsg()->TransmitMsg(&msg, m_pOwner->GetSocketID(), m_pOwner->GetID());		// 通知其它地图组,下传给我好友在线的消息
	}

	// broadcast self online to all enemy
	pEnemy.Reset();
	while(pEnemy.Next())
	{
		OBJID	idFriend	= pEnemy->first;
		CMsgFriend	msg;
		IF_OK(msg.Create(_ENEMY_ONLINE, m_pOwner->GetID(), m_pOwner->GetName()))
			MapGroup(PID)->QueryIntraMsg()->TransmitWorldMsg(&msg, idFriend);
	}
}

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