📄 frienddata.h
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// FriendData.h: interface for the CFriendData class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FRIENDDATA_H__B256E96D_8D10_4E17_8572_0726F0249539__INCLUDED_)
#define AFX_FRIENDDATA_H__B256E96D_8D10_4E17_8572_0726F0249539__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameObj.h"
#include "I_mydb.h"
struct FriendInfoStruct
{
OBJID id;
OBJID idUser;
OBJID idFriend;
NAMESTR szFriendName;
};
class CFriendData : public CGameObj
{
protected:
CFriendData();
virtual ~CFriendData();
public:
bool Create (IRecordset* pRes);
bool Create (OBJID id, IDatabase* pDb);
FriendInfoStruct* GetInfo (void) {return &m_Info;}
bool LoadInfo (IRecord* pRes);
public: // get
OBJID GetID() { return m_Info.id; }
OBJID GetUserID() { return m_Info.idUser; }
OBJID GetFriendID() { return m_Info.idFriend; }
LPCTSTR GetFriendName() { return m_Info.szFriendName; }
public: // add del
OBJID CreateRecord(OBJID idUser, OBJID idFriend, LPCTSTR szFriendName, IDatabase* pDb);
bool DeleteRecord(IDatabase* pDb);
protected:
FriendInfoStruct m_Info;
public: // 表模板
static bool Init(IDatabase* pDb);
static void Final();
protected:
// static IRecord* m_pDefaultRecord;
};
#endif // !defined(AFX_FRIENDDATA_H__B256E96D_8D10_4E17_8572_0726F0249539__INCLUDED_)
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