📄 npcshop.h
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// NpcShop.h: interface for the CNpcShop class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_NPCSHOP_H__92EE4D73_A647_49A7_9F33_9168AA574529__INCLUDED_)
#define AFX_NPCSHOP_H__92EE4D73_A647_49A7_9F33_9168AA574529__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameObjSet.h"
#include "ItemType.h"
#include "Myheap.h"
typedef IGameObjSet<CItemTypeData> IGoodsSet;
typedef CGameObjSet<CItemTypeData> CGoodsSet;
class CUser;
class CNpcShop
{
protected:
CNpcShop();
virtual ~CNpcShop();
public:
static CNpcShop* CreateNew() { return new CNpcShop; }
ULONG Release() { delete this; return 0; }
public:
bool Create(PROCESS_ID idProcess, CNpc* pOwner, OBJID idNpc);
CItemTypeData* QueryItemType(OBJID idType) { return m_setGoods->GetObj(idType); }
bool IsOpen();
int Rebate(int nPrice, OBJID idSyn, int nRankShow);
protected: // data
IGoodsSet* m_setGoods;
private: // ctrl
CNpc* m_pOwner;
PROCESS_ID m_idProcess;
MYHEAP_DECLARATION(s_heap)
};
#endif // !defined(AFX_NPCSHOP_H__92EE4D73_A647_49A7_9F33_9168AA574529__INCLUDED_)
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