📄 mapgroupkernel.dsp
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# Microsoft Developer Studio Project File - Name="MapGroupKernel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=MapGroupKernel - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MapGroupKernel.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MapGroupKernel.mak" CFG="MapGroupKernel - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MapGroupKernel - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MapGroupKernel - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/MapGroupKernel", OHAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# SUBTRACT CPP /Fr
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!ENDIF
# Begin Target
# Name "MapGroupKernel - Win32 Release"
# Name "MapGroupKernel - Win32 Debug"
# Begin Group "Source Files"
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SOURCE=.\Agent.cpp
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SOURCE=.\AINpc.cpp
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SOURCE=.\Announce.cpp
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SOURCE=.\AnnounceData.cpp
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SOURCE=.\BattleSystem.cpp
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SOURCE=.\BetOutside.cpp
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SOURCE=.\Booth.cpp
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SOURCE=.\DropRule.cpp
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SOURCE=.\DropRuleGroup.cpp
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SOURCE=.\DropRuleMap.cpp
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SOURCE=.\LeaveWord.cpp
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SOURCE=.\MapGroup.cpp
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SOURCE=.\MapGroupKernel.cpp
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SOURCE=.\MapTrap.cpp
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SOURCE=.\Tutor.cpp
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SOURCE=.\TutorData.cpp
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SOURCE=.\UserManager.cpp
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SOURCE=.\UserPackage.cpp
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SOURCE=.\WantedList.cpp
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SOURCE=.\MapItem.h
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SOURCE=.\MapManager.cpp
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SOURCE=.\TaskDetailData.h
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SOURCE=.\Network\MsgAction.cpp
# End Source File
# Begin Source File
SOURCE=.\Network\MsgAction.h
# End Source File
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SOURCE=.\Network\MsgAiNpcInfo.cpp
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# Begin Source File
SOURCE=.\Network\MsgAiNpcInfo.h
# End Source File
# Begin Source File
SOURCE=.\Network\MsgAllot.cpp
# End Source File
# Begin Source File
SOURCE=.\Network\MsgAllot.h
# End Source File
# Begin Source File
SOURCE=.\Network\MsgAnnounceInfo.cpp
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# Begin Source File
SOURCE=.\Network\MsgAnnounceInfo.h
# End Source File
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SOURCE=.\Network\MsgAnnounceList.cpp
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SOURCE=.\Network\MsgAnnounceList.h
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SOURCE=.\Network\MsgAuction.cpp
# End Source File
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SOURCE=.\Network\MsgAuction.h
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SOURCE=.\Network\MsgBattleSystem.cpp
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