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📄 mapgroupkernel.dsp

📁 网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志
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# Microsoft Developer Studio Project File - Name="MapGroupKernel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=MapGroupKernel - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "MapGroupKernel.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "MapGroupKernel.mak" CFG="MapGroupKernel - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "MapGroupKernel - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MapGroupKernel - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/MapGroupKernel", OHAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "MapGroupKernel - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /I "." /I "NetWork" /I "..\..\GameBaseCode" /I "..\..\common" /I "..\..\comm" /I "..\share" /D "MAPGROUP_KERNEL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "MapGroupKernel - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "." /I "NetWork" /I "..\..\GameBaseCode" /I "..\..\common" /I "..\..\comm" /I "..\share" /D "NEW_EUDEMON" /D "MAPGROUP_KERNEL" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NO_ZLONG_DEBUG" /Fr /YX /FD /GZ /c
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "MapGroupKernel - Win32 Release"
# Name "MapGroupKernel - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\Agent.cpp
# End Source File
# Begin Source File

SOURCE=.\AINpc.cpp
# End Source File
# Begin Source File

SOURCE=.\Announce.cpp
# End Source File
# Begin Source File

SOURCE=.\AnnounceData.cpp
# End Source File
# Begin Source File

SOURCE=.\BattleSystem.cpp
# End Source File
# Begin Source File

SOURCE=.\BetOutside.cpp
# End Source File
# Begin Source File

SOURCE=.\Booth.cpp
# End Source File
# Begin Source File

SOURCE=.\DropRule.cpp
# End Source File
# Begin Source File

SOURCE=.\DropRuleGroup.cpp
# End Source File
# Begin Source File

SOURCE=.\DropRuleMap.cpp
# End Source File
# Begin Source File

SOURCE=.\Enemy.cpp
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SOURCE=.\EventPack.cpp
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SOURCE=.\Friend.cpp
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SOURCE=.\FriendData.cpp
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SOURCE=.\GameAction.cpp
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# Begin Source File

SOURCE=.\GameObj.cpp
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SOURCE=.\LeaveWord.cpp
# End Source File
# Begin Source File

SOURCE=.\MapGroup.cpp
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# Begin Source File

SOURCE=.\MapGroupKernel.cpp
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# Begin Source File

SOURCE=.\MapTrap.cpp
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# Begin Source File

SOURCE=.\MercenaryTask.cpp
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# Begin Source File

SOURCE=.\MercenaryTaskData.cpp
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# Begin Source File

SOURCE=.\NpcManager.cpp
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# Begin Source File

SOURCE=.\NpcScene.cpp
# End Source File
# Begin Source File

SOURCE=.\NpcTable.cpp
# End Source File
# Begin Source File

SOURCE=.\Package.cpp
# End Source File
# Begin Source File

SOURCE=.\PoliceWanted.cpp
# End Source File
# Begin Source File

SOURCE=.\Role.cpp
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SOURCE=.\RoleManager.cpp
# End Source File
# Begin Source File

SOURCE=.\SquareDeal.cpp
# End Source File
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SOURCE=.\Team.cpp
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# Begin Source File

SOURCE=.\Transformation.cpp
# End Source File
# Begin Source File

SOURCE=.\Tutor.cpp
# End Source File
# Begin Source File

SOURCE=.\TutorData.cpp
# End Source File
# Begin Source File

SOURCE=.\UserManager.cpp
# End Source File
# Begin Source File

SOURCE=.\UserPackage.cpp
# End Source File
# Begin Source File

SOURCE=.\WantedList.cpp
# End Source File
# Begin Source File

SOURCE=.\Weather.cpp
# End Source File
# Begin Source File

SOURCE=.\WeatherRegion.cpp
# End Source File
# End Group
# Begin Group "User"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\User.cpp
# End Source File
# Begin Source File

SOURCE=.\User.h
# End Source File
# Begin Source File

SOURCE=.\User_Item.cpp
# End Source File
# Begin Source File

SOURCE=.\User_Task.cpp
# End Source File
# Begin Source File

SOURCE=.\UserData.cpp
# End Source File
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SOURCE=.\UserData.h
# End Source File
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SOURCE=.\UserTable.h
# End Source File
# Begin Source File

SOURCE=.\UserTeam.cpp
# End Source File
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SOURCE=.\UserWeaponSkill.cpp
# End Source File
# Begin Source File

SOURCE=.\UserWeaponSkill.h
# End Source File
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# Begin Group "Map"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\GameBlock.cpp
# End Source File
# Begin Source File

SOURCE=.\GameBlock.h
# End Source File
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SOURCE=.\GameMap.cpp
# End Source File
# Begin Source File

SOURCE=.\GameMap.h
# End Source File
# Begin Source File

SOURCE=.\MapItem.cpp
# End Source File
# Begin Source File

SOURCE=.\MapItem.h
# End Source File
# Begin Source File

SOURCE=.\MapManager.cpp
# End Source File
# Begin Source File

SOURCE=.\MapManager.h
# End Source File
# End Group
# Begin Group "Npc"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Npc.cpp
# End Source File
# Begin Source File

SOURCE=.\Npc.h
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SOURCE=.\NpcLink.cpp
# End Source File
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SOURCE=.\NpcLink.h
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# Begin Source File

SOURCE=.\NpcShop.cpp
# End Source File
# Begin Source File

SOURCE=.\NpcShop.h
# End Source File
# Begin Source File

SOURCE=.\NpcStorage.cpp
# End Source File
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SOURCE=.\NpcStorage.h
# End Source File
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SOURCE=.\NpcTask.cpp
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# Begin Source File

SOURCE=.\NpcTask.h
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# Begin Group "Syn"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\SynAttr.cpp
# End Source File
# Begin Source File

SOURCE=.\SynAttr.h
# End Source File
# Begin Source File

SOURCE=.\Syndicate.cpp
# End Source File
# Begin Source File

SOURCE=.\Syndicate.h
# End Source File
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SOURCE=.\SynManager.cpp
# End Source File
# Begin Source File

SOURCE=.\SynManager.h
# End Source File
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# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Magic.cpp
# End Source File
# Begin Source File

SOURCE=.\Magic.h
# End Source File
# Begin Source File

SOURCE=.\Magic_Process.cpp
# End Source File
# Begin Source File

SOURCE=.\MagicData.cpp
# End Source File
# Begin Source File

SOURCE=.\MagicData.h
# End Source File
# Begin Source File

SOURCE=.\MagicType.cpp
# End Source File
# Begin Source File

SOURCE=.\MagicType.h
# End Source File
# Begin Source File

SOURCE=.\StatusMore.cpp
# End Source File
# Begin Source File

SOURCE=.\StatusMore.h
# End Source File
# Begin Source File

SOURCE=.\StatusOnce.cpp
# End Source File
# Begin Source File

SOURCE=.\StatusOnce.h
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# Begin Group "Item"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Item.cpp
# End Source File
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SOURCE=.\Item.h
# End Source File
# Begin Source File

SOURCE=.\ItemAddition.cpp
# End Source File
# Begin Source File

SOURCE=.\ItemAddition.h
# End Source File
# Begin Source File

SOURCE=.\ItemData.cpp
# End Source File
# Begin Source File

SOURCE=.\ItemData.h
# End Source File
# Begin Source File

SOURCE=.\ItemType.cpp
# End Source File
# Begin Source File

SOURCE=.\ItemType.h
# End Source File
# End Group
# Begin Group "Auction"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Auction.cpp
# End Source File
# Begin Source File

SOURCE=.\Auction.h
# End Source File
# Begin Source File

SOURCE=.\AuctionStorage.cpp
# End Source File
# Begin Source File

SOURCE=.\AuctionStorage.h
# End Source File
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SOURCE=.\AuctionSystemItemData.cpp
# End Source File
# Begin Source File

SOURCE=.\AuctionSystemItemData.h
# End Source File
# End Group
# Begin Group "UserTask"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\TaskDetail.cpp
# End Source File
# Begin Source File

SOURCE=.\TaskDetail.h
# End Source File
# Begin Source File

SOURCE=.\TaskDetailData.cpp
# End Source File
# Begin Source File

SOURCE=.\TaskDetailData.h
# End Source File
# End Group
# Begin Group "NetWork"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Network\MsgAction.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAction.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAiNpcInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAiNpcInfo.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAllot.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAllot.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAnnounceInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAnnounceInfo.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAnnounceList.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAnnounceList.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAuction.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgAuction.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgBattleSystem.cpp

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