⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 taskdetaildata.h

📁 网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志
💻 H
字号:
// TaskDetailData.h: interface for the CTaskDetailData class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_TASKDETAILDATA_H__87F05AAE_F2F6_422E_83D0_6D911519C5A2__INCLUDED_)
#define AFX_TASKDETAILDATA_H__87F05AAE_F2F6_422E_83D0_6D911519C5A2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma warning(disable:4786)
#include "define.h"
#include "GameData.h"
#include "GameObj.h"
#include "MyHeap.h"
#include "MsgPlayerTask.h"
#include <vector>

#define COMPLETENUM_LIMIT 65535
#define PHASE_LIMIT 255
//////////////////////////////////////////////////////////////////////
enum TASKDETAILDATA 
{
	TASKDETAILDATA_ID = 0,			// 任务ID
	TASKDETAILDATA_USERID = 1,		//玩家ID
	TASKDETAILDATA_TASKID = 2,		//任务编号
	TASKDETAILDATA_TASKPHASE = 3,	//任务阶段
	TASKDETAILDATA_TASKCOMPLETENUM = 4, //任务完成次数
	TASKDETAILDATA_TASKBEGINTIME  = 5,  //任务开始时间
};
//////////////////////////////////////////////////////////////////////
struct ST_TASKDETAILDATA
{
	OBJID idUser;
	OBJID idTask;
	int	  nTaskPhase;
	int	  nCompleteNum;
};
//////////////////////////////////////////////////////////////////////
char	szTaskDetailTable[];
typedef CGameData<TASKDETAILDATA, szTaskDetailTable, szID>		CGameTaskDetailData;

//////////////////////////////////////////////////////////////////////
class IDatabase;
class CItem;

class CTaskDetailData  : public CGameObj
{
public:
	bool Create(IRecordset* pRes, IDatabase* pDb);
	bool DeleteRecord()	{ return m_pData->DeleteRecord(); }
public:
	OBJID	GetID()		{return m_pData->GetKey();}
	int		GetInt(TASKDETAILDATA idx)	{ return m_pData->GetInt(idx); }
	LPCTSTR	GetStr(TASKDETAILDATA idx)	{ return m_pData->GetStr(idx); }
	void	SetInt(TASKDETAILDATA idx, int nData, bool bUpdate = false)	{ m_pData->SetInt(idx, nData); if (bUpdate) m_pData->Update(); }
	void	SetStr(TASKDETAILDATA idx, LPCTSTR szData, int nSize, bool bUpdate = false)	{ m_pData->SetStr(idx, szData, nSize); if (bUpdate) m_pData->Update(); }
	bool	Release()				{ delete this; return true; }

public:
	bool CreateRecord(ST_TASKDETAILDATA * pInfo,IDatabase * pDb);
	CTaskDetailData();
	virtual ~CTaskDetailData();
	static CTaskDetailData* CreateNew(){return new CTaskDetailData;}
protected:
	CGameTaskDetailData*	m_pData;
	MYHEAP_DECLARATION(s_heap)
};

#endif // !defined(AFX_TASKDETAILDATA_H__87F05AAE_F2F6_422E_83D0_6D911519C5A2__INCLUDED_)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -