📄 npcscene.h
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// NpcScene.h: interface for the CNpcScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_NPCSCENE_H__63C2DB1A_BDEF_4A3A_8379_B30F383C77D0__INCLUDED_)
#define AFX_NPCSCENE_H__63C2DB1A_BDEF_4A3A_8379_B30F383C77D0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CNpcScene
{
protected:
CNpcScene();
virtual ~CNpcScene();
public:
static CNpcScene* CreateNew() { return new CNpcScene; }
ULONG Release() { delete this; return 0; }
public:
bool Create(CNpc* pOwner, CGameMap* pMap);
void DelTerrainObj();
protected:
CNpc* m_pOwner;
CGameMap* m_pMap;
auto_long m_bTerrainObj;
MYHEAP_DECLARATION(s_heap)
};
#endif // !defined(AFX_NPCSCENE_H__63C2DB1A_BDEF_4A3A_8379_B30F383C77D0__INCLUDED_)
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