📄 weatherregion.h
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// WeatherRegion.h: interface for the CWeatherRegion class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WEATHERREGION_H__41C09DAF_9327_4256_9638_2D7FB2CAF6F0__INCLUDED_)
#define AFX_WEATHERREGION_H__41C09DAF_9327_4256_9638_2D7FB2CAF6F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Weather.h"
class CWeatherRegion : IWeatherOwner
{
protected:
CWeatherRegion();
virtual ~CWeatherRegion();
public:
static CWeatherRegion* CreateNew() { return new CWeatherRegion; }
void ReleaseByOwner() { delete this; }
OBJID GetID() { return m_pData->GetID(); }
bool Create(CRegionData* pData, PROCESS_ID idProcess);
CWeather* QueryWeather() { CHECKF(m_pWeather); return m_pWeather; }
CRegionData* QueryRegion() { CHECKF(m_pData); return m_pData; }
public: // interface
virtual void BroadcastMsg(CNetMsg* pMsg, CUser* pExclude=NULL);
protected:
CWeather* m_pWeather;
CRegionData* m_pData;
protected: // ctrl
PROCESS_ID m_idProcess;
MYHEAP_DECLARATION(s_heap)
};
typedef IGameObjSet<CWeatherRegion> IWeatherSet;
typedef CGameObjSet<CWeatherRegion> CWeatherSet;
#endif // !defined(AFX_WEATHERREGION_H__41C09DAF_9327_4256_9638_2D7FB2CAF6F0__INCLUDED_)
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