📄 gameaction.h
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// GameAction.h: interface for the CGameAction class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEACTION_H__7F7A15BB_A4E8_4B07_A932_4B9ABA6BC9EC__INCLUDED_)
#define AFX_GAMEACTION_H__7F7A15BB_A4E8_4B07_A932_4B9ABA6BC9EC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGameAction
{
protected:
CGameAction(PROCESS_ID idProcess) { m_idProcess = idProcess; }
virtual ~CGameAction() {}
public:
static CGameAction* CreateNew(PROCESS_ID idProcess) { return new CGameAction(idProcess); }
void Release() { delete this; }
public:
bool ProcessAction (OBJID idAction, CUser* pUser=NULL, IRole* pRole=NULL, CItem* pItem=NULL, LPCTSTR pszAccept=NULL);
protected:
void ReplaceAttrStr (char* pszTarget, const char* pszSource, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept=NULL);
bool ProcessActionSys (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionNpc (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionMap (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionItemOnly (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionItem (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionNpcOnly (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionSyn (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionUser (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionEvent (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionWanted (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionMonster(CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pszAccept);
bool ProcessActionMagic (CActionData* pAction, LPCTSTR szParam, CUser* pUser, IRole* pRole, CItem* pItem, LPCTSTR pazAccept);
private:
CUser* m_pUser;
IRole* m_pRole;
CItem* m_pItem;
protected:
PROCESS_ID m_idProcess;
protected: // ctrl
MYHEAP_DECLARATION(s_heap)
};
#endif // !defined(AFX_GAMEACTION_H__7F7A15BB_A4E8_4B07_A932_4B9ABA6BC9EC__INCLUDED_)
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