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📄 aicenter.cpp

📁 网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志
💻 CPP
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// AiCenter.cpp: implementation of the CAiCenter class.
//
//////////////////////////////////////////////////////////////////////

#include "windows.h"
#include "Fact.h"
#include "SymbolTable.h"
#include "VarType.h"
#include "RuleSet.h"
#include "FactSet.h"
#include "AiCenter.h"
#include "Syntax.h"

//////////////////////////////////////////////////////////////////////
bool IsAllWildParam(VarTypeSetRef setParam)
{
	VarTypeSet::ConstIterator pParam = setParam.NewEnum();
	while(pParam.Next())
	{
		if(!( pParam->IsSymbolType() && strcmp(static_cast<String>(*pParam), ANY_PARAM_STRING)==0 ))
			return false;
	}

	return true;
}

//////////////////////////////////////////////////////////////////////
bool CAiCenter::CallFunction(OBJID idFact, VarTypeSetRef setParam, ARGUMENT_SET* psetArgument)
{
	switch(idFact - SYSTEM_FUNCTION_ID_BEGIN)
	{
	case	SYS_FUNC_DUMP:		// "dump",					// for debug, dump this rule
		{
			//CHECKF(setParam.Size() == 1);

			m_bDumpRule = true;
			return true;
		}
		break;
	case	SYS_FUNC_KEEP:		// "keep",					// (int), only for change mode, keep(0) for keep fact forever
		{
			CHECKF(setParam.Size() == 1);

			m_nNewPriority = GetValue(setParam[0], psetArgument);
			return true;
		}
		break;
	case	SYS_FUNC_NOW:		// "now",					// (int), 当前时间
		{
			CHECKF(setParam.Size() == 1);

			VarTypeSet	setFactParam;
			setFactParam.Push(Now());
			return MatchParam(setFactParam, setParam, psetArgument);
		}
		break;
	case	SYS_FUNC_LESS:		// "less",					// (left,right), 如果 left < right 则正确
		{
			CHECKF(setParam.Size() == 2);

			int left	= GetValue(setParam[0], psetArgument);
			int right	= GetValue(setParam[1], psetArgument);
			if(left < right)
				return true;
		}
		break;
	case	SYS_FUNC_LESS_EQU:	// "less_equ",				// (left,right), 如果 left <= right 则正确
		{
			CHECKF(setParam.Size() == 2);

			int left	= GetValue(setParam[0], psetArgument);
			int right	= GetValue(setParam[1], psetArgument);
			if(left <= right)
				return true;
		}
		break;
	case	SYS_FUNC_STRSTR:		// "strstr",				// (str,substr), 如果str中包含有子串substr,正确
		{
			CHECKF(setParam.Size() == 2);

			String left		= GetValue(setParam[0], psetArgument);
			String right	= GetValue(setParam[1], psetArgument);
			if(::StrStrCh(left, right))
				return true;
		}
		break;
	case	SYS_FUNC_PERCENT:	// "percent",				// (int), 0 ~ 100, 有n%的机会为TRUE。
		{
			CHECKF(setParam.Size() == 1);

			int nPercent	= GetValue(setParam[0], psetArgument);
			if(::RandGet(100) < nPercent)
				return true;
		}
		break;
	default:
		ASSERT(!"CallFunction");
	}

	return false;
}

//////////////////////////////////////////////////////////////////////
IAiCenter* IAiCenter::CreateNew()
{
	return CAiCenter::CreateNew();
}

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CAiCenter::CAiCenter()
{
}

CAiCenter::~CAiCenter()
{

}

bool CAiCenter::Create(IAiCenterOwner* pOwner, IDatabase* pDb, const Array<String>& setGameFunction, const Array<String>& setGameAction, int nTimeOfLife)
{
	CHECKF(pOwner && pDb);

	m_pOwner	= pOwner;
	m_nNow		= nTimeOfLife;

	CSymbolTable* pTable = QuerySymbolTable();
	CHECKF(pTable && pTable->Create(SYSTEM_FACT_ID_BEGIN));

	// sys func
	OBJID idCurr = SYSTEM_FUNCTION_ID_BEGIN;
	int i = 0;
	while(SystemFunction(i))
	{
		pTable->AddSymbol(SystemFunction(i), idCurr++);
		i++;
	}

	// game function
		idCurr = GAME_FUNCTION_ID_BEGIN;
	Array<String>::ConstIterator pStr = setGameFunction.NewEnum();
	while(pStr.Next())
		pTable->AddSymbol(*pStr, idCurr++);

	// game action
		idCurr = GAME_ACTION_ID_BEGIN;
								pStr = setGameAction.NewEnum();
	while(pStr.Next())
		pTable->AddSymbol(*pStr, idCurr++);

	if(!m_pFactSet->Create(this, pDb, nTimeOfLife))
		return false;
	if(!m_pRuleSet->Create(this, pDb, m_nNow))
		return false;

	return true;
}

void CAiCenter::Thinking(int nStep)
{
	CRuleSet::Iterator pRule = m_pRuleSet->NewEnum();
	while(pRule.Next())
	{
		if(pRule->ToNextTime(Now()))
		{
			DEBUG_TRY /////////////////////
//			LOGDUMP("Process Rule %u: ", pRule->GetID());
			ProcessRule(pRule);
			DEBUG_CATCH2("Process Rule %u", pRule->GetID()) ///////////////////////
		}

//		if(--nStep <= 0)
//			return;
	}
}

void CAiCenter::OnTimer()
{
	DEBUG_TRY /////////////////////
	Thinking(10000);
	// clear
	m_nNow++;
	ClearInvalidRule();
	DEBUG_CATCH("CAiCenter::OnTimer()") ///////////////////////
}

void CAiCenter::AddFact(StringRef strFact, int nPriority)
{
	m_pFactSet->AddFact(strFact, nPriority, Now(), m_pOwner->Priority2Durable(nPriority));
}

bool CAiCenter::ProcessRule(const CRuleObj* pRule)
{
	CFactRef	cMode = pRule->GetMode();

	m_bDumpRule		= false;
	m_nNewPriority	= PRIORITY_NONE;
	ARGUMENT_SET	setArgument;
	if(!ProcessRuleNest(cMode.IsLogicNot(), cMode.GetType(), cMode.GetParamSet(), setArgument, pRule, pRule->GetCondition().NewEnum()))
	{
		m_pFactSet->CombineQueue();
		if(m_bDumpRule)
			LOGDUMP("--- failed ---");
		return false;
	}

	m_pFactSet->CombineQueue();
	LOGDUMP("process rule ok: %u", pRule->GetID());
	return true;
}

bool CAiCenter::ProcessRuleNest(bool bLogicNot, OBJID idFact, VarTypeSetRef setParam, ARGUMENT_SET& setArgument, const CRuleObj* pRule, CFactArray::ConstIterator iterFact)
{
#ifdef	DUMP_DEBUG_MSG
	String strFact;
	strFact += bLogicNot?String("!"):String();
	strFact += m_pFactSet->QuerySymbolTable()->FindSymbolByID(idFact);
	strFact += setParam.Dump();
	String strDumpArgu = setArgument.Dump();
	String strDumpRule = pRule->Dump();
#endif
	if(m_bDumpRule)
		LOGDUMP("*** system function: %c %s,%s - %s", bLogicNot?'!':' ', m_pSymbolTable->FindSymbolByID(idFact), (LPCTSTR)::DumpString(setParam), (LPCTSTR)setArgument.Dump());

	// check function implement by ai module
	if(IsFunction(idFact))
	{
		if((bLogicNot==0) == (CallFunction(idFact, setParam, &setArgument)!=0))
		{
			if(iterFact.Next())
				return ProcessRuleNest(iterFact->IsLogicNot(), iterFact->GetType(), iterFact->GetParamSet(), setArgument, pRule, iterFact);		// nest call self
			else
				return ProcessResult(pRule->GetResult(), pRule->GetPattern(), pRule->GetPriority(), setArgument);
		}
		return false;
	}

	// check fact function implement by game kernel
	if(IsFactFunction(idFact))
	{
		int		idxFactFunction	= idFact - GAME_FUNCTION_ID_BEGIN;
		if(m_pOwner->CheckCondition(bLogicNot, idxFactFunction, setParam, &setArgument))
		{
			if(iterFact.Next())
				return ProcessRuleNest(iterFact->IsLogicNot(), iterFact->GetType(), iterFact->GetParamSet(), setArgument, pRule, iterFact);		// nest call self
			else
				return ProcessResult(pRule->GetResult(), pRule->GetPattern(), pRule->GetPriority(), setArgument);
		}
		return false;
	}

	// collect facts
	bool bWildParam = IsAllWildParam(setParam);
	CFactArray	setFacts;
	CFactSet::Iterator pFact = m_pFactSet->NewEnum();
	while(pFact.Next())
	{
		ARGUMENT_SET	setArg = setArgument;
		if(pFact->GetType() == idFact)
		{
			ASSERT(pFact->IsAlive(Now()));
#ifdef	DUMP_DEBUG_MSG
			String strSet1 = ::DumpString(pFact->GetParamSet());
			String strSet2 = ::DumpString(setParam);
#endif
			if(IAiCenter::MatchParam(pFact->GetParamSet(), setParam, &setArg))
			{
				if(!bLogicNot)
				{
					setFacts.Push(pFact->QueryFact());
					if(bWildParam)
						break;
				}
				else
				{
					return false;
				}
			}
		}
	} // while all fact

	// check facts
	bool bNext = iterFact.Next();
	if(!bLogicNot && setFacts.Size())
	{
		bool ret = false;
		CFactArray::Iterator pFact = setFacts.NewEnum();
		while(pFact.Next())
		{
			ARGUMENT_SET	setArg = setArgument;
			ASSERT(IAiCenter::MatchParam(pFact->GetParamSet(), setParam, &setArg));
			if(bNext)
				ret |= ProcessRuleNest(iterFact->IsLogicNot(), iterFact->GetType(), iterFact->GetParamSet(), setArg, pRule, iterFact);		// nest call self
			else
				ret |= ProcessResult(pRule->GetResult(), pRule->GetPattern(), pRule->GetPriority(), setArg);

			if(bWildParam)
				break;
		}
		return ret;
	}
	else if(bLogicNot && setFacts.Size()==0)
	{
		if(bNext)
			return ProcessRuleNest(iterFact->IsLogicNot(), iterFact->GetType(), iterFact->GetParamSet(), setArgument, pRule, iterFact);		// nest call self
		else
			return ProcessResult(pRule->GetResult(), pRule->GetPattern(), pRule->GetPriority(), setArgument);
	}

	return false;
}

VarTypeRef IAiCenter::GetValue(VarTypeRef cParam, ARGUMENT_SET* psetArgument)
{
	if(cParam.IsSymbolType())
	{
		IF_OK(psetArgument->IsIn(cParam))
		{
			return (*psetArgument)[cParam];
		}
	}

	ASSERT(!cParam.IsSymbolType());
	return cParam;
}

bool IAiCenter::MatchParam(VarTypeSetRef setFactParam, VarTypeSetRef setRuleParam, ARGUMENT_SET* psetArgument)
{
	// check fact param set
	VarTypeSet::ConstIterator pFactParam	= setFactParam.NewEnum();
	VarTypeSet::ConstIterator pRuleArg		= setRuleParam.NewEnum();
	while(pFactParam.Next())
	{
		CHECKF(pRuleArg.Next());
		
		if(*pFactParam == *pRuleArg)
			continue;
		else if(!pRuleArg->IsSymbolType())
		{
			return false;
		}
		else // if(pRuleArg->IsSymbolType())
		{
			if(static_cast<String>(*pRuleArg) == static_cast<String>(ANY_PARAM_STRING))
				continue;
			else if(!psetArgument->IsIn(*pRuleArg))
			{
				psetArgument->Add(static_cast<String>(*pRuleArg), *pFactParam);
			}
			else // if(psetArgument->IsIn(*pRuleArg))
			{
				if(*pFactParam != (*psetArgument)[*pRuleArg])
				{
					return false;
				}
			}
		}
	} // while param list

	return true;
}

bool CAiCenter::ProcessResult(CFactRef cResult, CFactRef cPattern, int nPriority, ARGUMENT_SET_REF setArgument)
{
	if(m_bDumpRule)
		LOGDUMP("=== success result: %s - %s", (LPCTSTR)::DumpString(cResult), (LPCTSTR)::DumpString(cPattern));
	if(m_nNewPriority != PRIORITY_NONE)
	{
		nPriority	= m_nNewPriority;
		LOGDUMP("Change Mode: %s ===========================================", (LPCTSTR)::DumpString(cResult));
	}

	CHECKF(cPattern.IsLogicNot());
	CFact cNewPattern = cPattern;
	::ReplaceSymbol(&cNewPattern, setArgument);
	m_pFactSet->AddFactQueue(cNewPattern, nPriority, Now(), m_pOwner->Priority2Durable(nPriority));
	// action
	if(IsAction(cNewPattern.GetType()))
		ClearAlikeAction(cNewPattern);

	if(!cResult.IsLogicNot())
	{
		CFact cNewFact	= cResult;
		::ReplaceSymbol(&cNewFact, setArgument);
		m_pFactSet->AddFactQueue(cNewFact, nPriority, Now(), m_pOwner->Priority2Durable(nPriority));

		// action
		if(IsAction(cNewFact.GetType()))
		{
			m_setAction.Push(cNewFact);
			LOGDUMP("push action: %s", (const char*)cNewFact.Dump(), nPriority, Now());
		}
	}

	return true;
}

bool IsLikeModel(CFactRef cFact, CFactRef cPattern)
{
	if(cPattern.GetType() != cFact.GetType())
		return false;

	if(cPattern.GetParamSet().Size() != cFact.GetParamSet().Size())
		return false;
	for(int i = 0; i < cFact.GetParamSet().Size(); i++)
	{
		VarTypeRef obj = cPattern.GetParamSet().At(i);
		if(obj.IsValid())
		{
			if(obj != cFact.GetParamSet().At(i))
				return false;
		}
	}

	return true;
}

void CAiCenter::ClearAlikeAction(CFactRef cPattern)
{
	CFactArray::Iterator pFact = m_setAction.NewEnum();
	while(pFact.Next())
	{
		if(IsLikeModel(*pFact, cPattern))
		{
			LOGDUMP("Del Alike Action: %s", (const char*)pFact->Dump());
			m_setAction.DelObj(pFact);
		}
	}
}

bool CAiCenter::FetchAction(int* pidxAction, VarTypeSet* psetParam)
{
	CFactArray::Iterator pAction = m_setAction.NewEnum();
	if(pAction.Next())
	{
		*pidxAction	= pAction->GetType() - GAME_ACTION_ID_BEGIN;
		*psetParam	= pAction->GetParamSet();
		LOGDUMP("Agent FetchAction type: %u", pAction->GetType());
		m_setAction.DelObj(pAction);
		return true;
	}

	return false;
}

void CAiCenter::Persistent(IDatabase* pDb)						{ m_pFactSet->Persistent(pDb, Now()); }

void CAiCenter::ClearInvalidRule()
{
	CFactSet::Iterator pFact = m_pFactSet->NewEnum();
	while(pFact.Next())
	{
		if(!pFact->IsAlive(Now()))
		{
			LOGDUMP("Clear fact: %s, Now:%d", (LPCTSTR)(pFact->Dump()), Now());
			m_pFactSet->DelObj(pFact);
		}
	}
}

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