usermanager.h

来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C头文件 代码 · 共 47 行

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// UserManager.h: interface for the CUserManager class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_USERMANAGER_H__D248EA80_FC46_4ED1_8B7A_7A9931A469BD__INCLUDED_)
#define AFX_USERMANAGER_H__D248EA80_FC46_4ED1_8B7A_7A9931A469BD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "define.h"
#include "User.h"
#include "GameObjSet.h"
#include <map>
using namespace std;

typedef	CGameObjSet<CUser>	IUserSet;
typedef CGameObjSet<CUser>	CUserSet;

class CUserManager
{
public:
	CUserManager();
	virtual ~CUserManager();
	bool	Create();
	virtual ULONG Release()				{ delete this; return 0; }
	virtual IUserSet* QuerySet()		{ CHECKF(m_pUserSet); return m_pUserSet; }
	CUser*	QueryUser(OBJID idUser)		{ return m_pUserSet->GetObj(idUser); }
	CUser*	QueryUser(LPCTSTR szUser);
	IRole*	QueryRole(OBJID idRole);

public:
	void OnTimer(DWORD nCurr);

public:
	static int	GetSizeAdd(int nLook);

protected:
	IUserSet*		m_pUserSet;

	typedef	map<int, int>	SIZEADD_SET;
	static SIZEADD_SET		m_setSizeAdd;
};

#endif // !defined(AFX_USERMANAGER_H__D248EA80_FC46_4ED1_8B7A_7A9931A469BD__INCLUDED_)

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