📄 npckernel.dsp
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# Microsoft Developer Studio Project File - Name="NpcKernel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=NpcKernel - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "NpcKernel.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "NpcKernel.mak" CFG="NpcKernel - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "NpcKernel - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "NpcKernel - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/NpcServer/NpcKernel", FLAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "NpcKernel - Win32 Release"
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# PROP Intermediate_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "NetWork" /I "..\..\common" /I "..\..\GameBaseCode" /I "..\..\AiModule" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_DDNPC_" /YX /FD /c
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NpcKernel - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "NpcKernel - Win32 Release"
# Name "NpcKernel - Win32 Debug"
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SOURCE=.\Agent.cpp
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SOURCE=.\AgentData.cpp
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SOURCE=.\Body.cpp
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SOURCE=.\DynaNpcGen.cpp
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SOURCE=.\GameBlock.cpp
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SOURCE=.\GameMap.cpp
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SOURCE=.\GameObj.cpp
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SOURCE=.\Item.cpp
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SOURCE=.\ItemPack.cpp
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SOURCE=.\ItemType.cpp
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SOURCE=.\MapManager.cpp
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SOURCE=.\NetWork\MsgItem.cpp
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SOURCE=.\NetWork\MsgItemInfo.cpp
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SOURCE=.\NetWork\MsgMagicEffect.cpp
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SOURCE=.\NetWork\MsgSyndicate.cpp
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SOURCE=.\NetWork\MsgTeam.cpp
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SOURCE=.\NetWork\MsgTeamMember.cpp
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SOURCE=.\Npc.cpp
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SOURCE=.\NpcGenerator.cpp
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SOURCE=.\NpcManager.cpp
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SOURCE=.\NpcWorld.cpp
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SOURCE=.\Sense.cpp
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# Begin Source File
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SOURCE=.\Body.h
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SOURCE=.\chn_rc.h
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# Begin Source File
SOURCE=.\DynaNpcGen.h
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SOURCE=.\eng_rc.h
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SOURCE=.\GameMap.h
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SOURCE=.\Item.h
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SOURCE=.\ItemPack.h
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SOURCE=.\MapManager.h
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SOURCE=.\NetWork\MsgItem.h
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SOURCE=.\NetWork\MsgItemInfo.h
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# Begin Source File
SOURCE=.\NetWork\MsgMagicEffect.h
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# Begin Source File
SOURCE=.\NetWork\MsgSyndicate.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgTeam.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgTeamMember.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgUserInfo.h
# End Source File
# Begin Source File
SOURCE=.\Npc.h
# End Source File
# Begin Source File
SOURCE=.\NpcGenerator.h
# End Source File
# Begin Source File
SOURCE=.\NpcManager.h
# End Source File
# Begin Source File
SOURCE=.\NpcType.h
# End Source File
# Begin Source File
SOURCE=.\NpcWorld.h
# End Source File
# Begin Source File
SOURCE=.\RoleFight.h
# End Source File
# Begin Source File
SOURCE=.\RoleMove.h
# End Source File
# Begin Source File
SOURCE=.\Sense.h
# End Source File
# Begin Source File
SOURCE=.\SynManager.h
# End Source File
# Begin Source File
SOURCE=.\T_SingleMap2.h
# End Source File
# Begin Source File
SOURCE=.\Team.h
# End Source File
# Begin Source File
SOURCE=.\User.h
# End Source File
# Begin Source File
SOURCE=.\UserManager.h
# End Source File
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# Begin Group "NetWork"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\NetWork\MsgAction.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgAction.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgAiNpcInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgAiNpcInfo.h
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# Begin Source File
SOURCE=.\NetWork\MsgInteract.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgInteract.h
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SOURCE=.\NetWork\MsgLogin.cpp
# End Source File
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SOURCE=.\NetWork\MsgLogin.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgNpc.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgNpc.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgPlayer.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgPlayer.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgTalk.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgTalk.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgUserAttrib.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgUserAttrib.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgWalk.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgWalk.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgWalkEx.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\MsgWalkEx.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\NetMsg.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\NetWork\AllMsg.h
# End Source File
# Begin Source File
SOURCE=.\define.h
# End Source File
# Begin Source File
SOURCE=.\I_MapData.h
# End Source File
# Begin Source File
SOURCE=.\I_Shell.h
# End Source File
# Begin Source File
SOURCE=.\NetWork\NetMsg.cpp
# End Source File
# Begin Source File
SOURCE=.\NetWork\NetworkDef.h
# End Source File
# Begin Source File
SOURCE=.\protocol.h
# End Source File
# End Target
# End Project
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