msgainpcinfo.h

来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· C头文件 代码 · 共 53 行

H
53
字号
// MsgAiNpcInfo.h: interface for the CMsgAiNpcInfo class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(MSGAINPC_HEAD)
#define MSGAINPC_HEAD

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


#include "NetMsg.h"
#include "Npc.h"

//define constant ..
enum {
		MSGAINPCINFO_CREATENEW		= 1,		// NPCSERVER上传:要求创建并返回。NPCSERVER下传:添加
};


class CMsgAiNpcInfo  : public CNetMsg
{
public:
	CMsgAiNpcInfo();
	virtual ~CMsgAiNpcInfo();

	BOOL	Create	(int nAction, OBJID idNpc, OBJID idGen, int nType, OBJID idMap, int nPosX, int nPosY);
public:	
	BOOL			Create		(char* pMsgBuf, DWORD dwSize);
	void			Process		(CGameSocket* pSocket);

protected:
	typedef struct {
		MSGHEAD_DEFINE

		OBJID			id;
		OBJID			idMap;
		OBJID			idGen;
		OBJID			idOwner;
		int				nData;
		unsigned short	usPosX;
		unsigned short	usPosY;
		unsigned short	usAction;
		unsigned short	usType;
		unsigned short	ucOwnerType;
	}MSG_Info;

	MSG_Info*	m_pInfo;
};

#endif // !defined(MSGAINPC_HEAD)

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?