npckernel.plg
来自「网络游戏魔域的服务端与客户端完整源代码 包括详细的说明文档与开发日志」· PLG 代码 · 共 130 行
PLG
130 行
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: NpcKernel - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8C.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /I "." /I "NetWork" /I "..\..\common" /I "..\..\GameBaseCode" /I "..\..\AiModule" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_DDNPC_" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Agent.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Body.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\DynaNpcGen.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\GameBlock.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\GameMap.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\GameObj.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Item.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\ItemPack.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\ItemType.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\MapManager.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgItem.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgItemInfo.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgMagicEffect.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgSyndicate.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgTeam.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgTeamMember.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgUserInfo.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Npc.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NpcGenerator.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NpcManager.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NpcType.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NpcWorld.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\RoleFight.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\RoleMove.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Sense.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\SynManager.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Team.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\User.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\UserManager.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgAction.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgAiNpcInfo.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgInteract.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgLogin.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgNpc.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgPlayer.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgTalk.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgUserAttrib.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgWalk.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\NetMsg.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8C.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8D.tmp" with contents
[
/nologo /out:"Debug\NpcKernel.lib"
.\Debug\Agent.obj
.\Debug\AgentData.obj
.\Debug\Body.obj
.\Debug\DynaNpcGen.obj
.\Debug\GameBlock.obj
.\Debug\GameMap.obj
.\Debug\GameObj.obj
.\Debug\Item.obj
.\Debug\ItemPack.obj
.\Debug\ItemType.obj
.\Debug\MapManager.obj
.\Debug\MsgItem.obj
.\Debug\MsgItemInfo.obj
.\Debug\MsgMagicEffect.obj
.\Debug\MsgSyndicate.obj
.\Debug\MsgTeam.obj
.\Debug\MsgTeamMember.obj
.\Debug\MsgUserInfo.obj
.\Debug\Npc.obj
.\Debug\NpcGenerator.obj
.\Debug\NpcManager.obj
.\Debug\NpcType.obj
.\Debug\NpcWorld.obj
.\Debug\RoleFight.obj
.\Debug\RoleMove.obj
.\Debug\Sense.obj
.\Debug\SynManager.obj
.\Debug\Team.obj
.\Debug\User.obj
.\Debug\UserManager.obj
.\Debug\MsgAction.obj
.\Debug\MsgAiNpcInfo.obj
.\Debug\MsgInteract.obj
.\Debug\MsgLogin.obj
.\Debug\MsgNpc.obj
.\Debug\MsgPlayer.obj
.\Debug\MsgTalk.obj
.\Debug\MsgUserAttrib.obj
.\Debug\MsgWalk.obj
.\Debug\NetMsg.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8D.tmp"
<h3>Output Window</h3>
Compiling...
Agent.cpp
Body.cpp
c:\program files\microsoft visual studio\vc98\include\vector(132) : warning C4786: 'std::reverse_iterator<std::vector<CGameBlock,std::allocator<CGameBlock> > const *,std::vector<CGameBlock,std::allocator<CGameBlock> >,std::vector<CGameBlock,std::allocator<CGameBlock> > const &,std::vector<CGameBlock,std::allocator<CGameBlock> > const *,int>' : identifier was truncated to '255' characters in the debug information
c:\program files\microsoft visual studio\vc98\include\vector(132) : while compiling class-template member function 'std::vector<CGameBlock,std::allocator<CGameBlock> > &__thiscall std::vector<std::vector<CGameBlock,std::allocator<CGameBlock> >,std::allocator<std::vector<CGameBlock,std::allocator<CGameBlock> > > >::operator [](unsigned int)'
DynaNpcGen.cpp
GameBlock.cpp
GameMap.cpp
GameObj.cpp
Item.cpp
ItemPack.cpp
ItemType.cpp
MapManager.cpp
MsgItem.cpp
MsgItemInfo.cpp
MsgMagicEffect.cpp
MsgSyndicate.cpp
MsgTeam.cpp
MsgTeamMember.cpp
MsgUserInfo.cpp
Npc.cpp
NpcGenerator.cpp
NpcManager.cpp
Generating Code...
Compiling...
NpcType.cpp
cl.exe terminated at user request.
</pre>
</body>
</html>
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?