📄 socket.h
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#if !defined(AFX_SOCKET_H__CC9C0986_49F0_11D5_B110_97ACDB42FA00__INCLUDED_)
#define AFX_SOCKET_H__CC9C0986_49F0_11D5_B110_97ACDB42FA00__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Socket.h : header file
//
#include "common.h"
class CData;
/////////////////////////////////////////////////////////////////////////////
// CRecvSocket command target
class CRecvSocket : public CAsyncSocket
{
// Attributes
private:
char m_szResponseMsg[MaxResponseMsgLength];
int m_szrLength;
// Operations
public:
CRecvSocket();
virtual ~CRecvSocket();
// Overrides
public:
BOOL Create(int nPort);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRecvSocket)
public:
virtual void OnReceive(int nErrorCode);
virtual void OnClose(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CRecvSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CSendSocket command target
class CSendSocket : public CAsyncSocket
{
// Attributes
private:
BYTE* pBuf;
char m_szResponseMsg[20];
int m_szrLength;
// Operations
public:
CSendSocket(BYTE*buf);
virtual ~CSendSocket();
BOOL Create();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSendSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CSendSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
class CServerSocket
{
public:
void CloseSendSocket();
void CloseListenSocket();
BOOL Create(int SendSockNum,CArray<DWORD,DWORD>&aPort,int TimeOut=TimeWaitForRes);
BOOL SendData(CData* pData,int FailReDoTimes=3);
CServerSocket();
virtual ~CServerSocket();
private:
CRecvSocket* m_apRecvSocket[ListenSocketNum];
CSendSocket* m_apSendSocket[SendSocketNum];
int m_nRecvSocket;
int m_nSendSocket;
BOOL m_abBusy[SendSocketNum];
BYTE m_arBuf[CheckBufLength];
DWORD m_nTotalSend;
DWORD m_nTimeOut;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOCKET_H__CC9C0986_49F0_11D5_B110_97ACDB42FA00__INCLUDED_)
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