📄 common.h
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#ifndef _COMMON_HEADER
#define _COMMON_HEADER
#define WM_RECIEVE_MSG WM_USER+104
#define WM_SHOW_NOTICE WM_USER+105
#define WM_SHOW_FRIEND_DETAIL WM_USER+106
#define WM_RECVMSG WM_USER+ 107
#define WM_SEND_MSG WM_USER+108
#define WM_RECV_SEARCH WM_USER+109
#define WM_REFRESH_DATA WM_USER+110
#define WM_ADDFRIEND_REFRESH WM_USER+111
#define WM_NOTICE_ADDFRIEND WM_USER+112
#define ResponseMsg "ok"
#define USERFILE "users.db"
#define MSGFILE "msg.db"
#define ALLUSERIDFILE "client.cfg"
#define USERSETUP "config.dat"
#define FACEINIFILE "face\\face.ini"
#define DEFAULT_SERVER_IP "127.0.0.1"
#define DEFAULT_SERVER_PORT 4000
const int TimeWaitForRes=6000;
const int MaxUserNumber=500;
const int UserIdRadix=2000;
const int PersonNumEveryTime=20;
const int TimerSpanServer=30000;
const int TimerSpanClient=40000;
const int DataBufLength=1000;
const int MaxResponseMsgLength=20;
const int UserFileReservedLength=20;
const int MaxPasswordLength=16;
const int LimitMaxMsgLength=900;
const int AutoSaveTime=200000;
const int CheckBufLength=128;
const int crColorMask=0x01;
const int RecvWndNumber=20;
const int TimeWaitForFriendDetail=6000;
const int TimeWaitForSearch=6000;
const int TimeWaitForAddFriend=6000;
class CData;
class CMsg1;
class CMsg2;
class CLookDlg;
class CTalkDlg;
class CFriendDetailDlg;
class CClientSocket;
struct UserInfo{
BYTE HaveDetail; //(0 no, 1 have)
BYTE CanbeAdd;
BYTE Sex;
DWORD Id;
DWORD PhotoId;
char Age[10];
char Name[20];
char Country[20];
char Province[30];
char City[20];
UserInfo();
};
#define NORMAL_MSG 0
#define NOTICE_MSG 1
#define BEADDED_MSG 2
#define ID_CHECK_MSG 3
struct SaveMsg
{
BYTE type;
DWORD ID;
CTime Time;
CString Msg;
};
struct FriendState
{
FriendState();
~FriendState();
BYTE OnlineState; //(0,1,2 offline,online,onhide)
DWORD IP;
DWORD Port;
CArray<SaveMsg*,SaveMsg*>aMsg;
int nCurrentMsg;
CTalkDlg* pTalk;
CLookDlg* pRecv;
CFriendDetailDlg* pFInfo;
};
UINT RequestFriendDetail(LPVOID param);
//--------------------------- Server Receive ------------------------------------------------
//--------------------------- Client Send To Server------------------------------------------
#define SEND_MSG_TO_FRIEND 1 //CMsg1 index,friendId,myId,msg,time
#define FRIEND_IDENTITY_VALIDATE 2 //CMsg1
#define ADD_AS_FRIEND 3 //CMsg1
#define FRIEND_DETAIL 4 //CMsg1
#define FIND_FRIEND_BY_ID 5 //CMsg1
#define DELETE_A_FRIEND 6 //CMsg1
#define DELETE_SELF_IN_FRIEND 7 //CMsg1 选择在某人的好友中删除自己
#define ACCEPT_AS_FRIEND 8 //CMsg1 响应加为好友请求反馈信息(属于系统消息)
#define REFUSE_AS_FRIEND 9 //CMsg1 响应加为好友请求反馈信息(属于系统消息)
#define ONLINE 10 //CData index,myid
#define ONHIDE 11 //CData index,myid
#define OFFLINE 12 //CData index,myid
#define MULTI_SEND_MSG 13 //CMsg2 index,myid,friendidarray,msg,time
#define APPLY_SHOW_ONLINE 14 //CMsg3 index,myid,value 请求查看在线的人
#define TEST_BROADCAST_PWD 15 //CMsg4 index,id,broadcastpwd,msg
#define SEND_BROADCAST 16 //CMsg4
#define FIND_FRIEND_BY_NAME 17 //CMsg4 index,myid,name(msg)
#define CHANGE_PERSONAL_INFO 18 //CMsgModifyPI index,myid,mask,name,country,province,city,photoid,canbeadd,sex,age
#define CHANGE_PASSWORD 19 //CMsgModifyPwd index,myid,oldpwd,newpwd
#define HAVE_ID_LOGIN 20 //CMsgModifyPwd index,id,pwd(oldpwd)
#define APPLY_ID_LOGIN 21 //CMsgPerson index,name,country,proivince,city,photoid,canbeadd,sex,age,pwd
//-------------------------------- Server Send To Client -------------------------------------------
//-------------------------------- Client Recv From Server -----------------------------------------
#define RE_ADD_AS_FRIEND 31 //CMsg3 index,myid,value(0,1,2,3)(别人拒绝,成功加入,要求验证人份,此人已经为好友)
#define RE_TEST_BROADCAST_PWD 32 //CMsg3 index,myid,value (0,1) 密码错误,密码正确
#define TOTAL_ONLINE 33 //CMsg3 index,myId,Value 响应发送的总在线人数信息
#define RE_LOGIN_INFO 34 //CMsg3 index,myid,value (0,1,2) 帐号不存在,密码错误,OK
#define RECV_SHOW_ONLINE 35 //CShowOnlinePeople
#define FOUND_FRIEND_BY_NAME 36 //CShowOnlinePeople
#define APPLY_ID_OK 37 //CData index,myid(收到这个信息,这表示登陆成功)
#define ID_NOT_FOUND_BY_ID 38 //CData
#define NAME_NOT_FOUND_BY_NAME 39 //CData
#define ONHIDE_OK 41
#define ONLINE_OK 52
#define FOUND_FRIEND_BY_ID 43 //CMsgPerson
#define RE_FRIEND_DETAIL 44 //CMsgPerson
#define ALL_FRIEND_ID 45 //CMsg2 index,id,friendidarray(收到这个信息,这表示登陆成功)
#define ONLINE_FRIEND 46 //CMsgOnlineFriend index,id,aFriendid,aFriendstate,aFriendIP,aFriendPort
#define BE_ADDED_AS_FRIEND 47 //CMsg1 响应好友加入的消息
#define SYSTEM_BROADCAST 48 //CMsg1
#define SOMEONE_ONLINE 49
#define SOMEONE_ONHIDE 50
#define SOMEONE_OFFLINE 51
//----------------------------------Client To Client-----------------------------------------------
//SEND_MSG_TO_FRIEND
//FRIEND_IDENTITY_VALIDATE
#endif
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