📄 bmpbutton.h
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#if !defined(AFX_BMPBUTTON_H__F8626211_5ECA_11D5_B18A_9B8F4BBFF506__INCLUDED_)
#define AFX_BMPBUTTON_H__F8626211_5ECA_11D5_B18A_9B8F4BBFF506__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BmpButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBmpButton window
class CBmpButton : public CButton
{
// Construction
public:
CBmpButton();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBmpButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
CBitmap m_bitmap;
// Implementation
public:
void SetBitmap(CBitmap*pBit);
virtual ~CBmpButton();
// Generated message map functions
protected:
//{{AFX_MSG(CBmpButton)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BMPBUTTON_H__F8626211_5ECA_11D5_B18A_9B8F4BBFF506__INCLUDED_)
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