📄 uopmap.h
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strucInputState;
#define INPUT_STATE_KEY_TBL_NORMAL 0
#define INPUT_STATE_KEY_TBL_SHIFT 1
#define INPUT_STATE_KEY_TBL_KEEP 2
#define INPUT_STATE_NONE 0xff
#define INPUT_STATE_SELECT_NUM 0
#define INPUT_STATE_PROGRAM 1
#define INPUT_STATE_PTT_SEARCH 2
#define INPUT_STATE_TITLE_SEARCH 3
#define INPUT_STATE_DVD_TIME_SEARCH 4
#define INPUT_STATE_VCD_TIME_SEARCH 5
#define INPUT_STATE_VCD_TRACK_SEARCH 6
#define INPUT_STATE_ISO_TIME_SEARCH 7
#define INPUT_STATE_AUDIO_CHANGE 8
#define INPUT_STATE_SUBTITLE_CHANGE 9
#define INPUT_STATE_ANGLE_CHANGE 10
#define INPUT_STATE_DVD_DISPLAY 11
#define INPUT_STATE_VCD_DISPLAY 12
#define INPUT_STATE_PASSWORD 13
#define INPUT_STATE_BOOKMARK 14
#define INPUT_STATE_UPG 15
#define INPUT_STATE_DIGEST 16
#define INPUT_STATE_FILE_SELECT 17
#define INPUT_STATE_FSMENU_FILTER 18
#define INPUT_STATE_PCD_ZOOM 19
#define INPUT_STATE_DA_HIDDEN_PWD 20
#define INPUT_STATE_DVD_AUDIO_SCAN 21
#define INPUT_STATE_DISC_LOCK_PWD 22
#define INPUT_STATE_LOGO_CAPTURE 23
#define INPUT_STATE_VREMOTE 24
//#define INPUT_STATE_ZOOM_IN 25
#ifdef SUPPORT_DRM
#ifdef SUPPORT_USB_COPY //yan 070409
#define INPUT_STATE_DRM_DISRGCD 25
#define INPUT_STATE_DRM_OTHER 26
#define INPUT_STATE_USBINPUT 27
#ifdef SUPPORT_MODE_SWITCH_MENU //yan 070409
#define INPUT_STATE_SYS_MODE_SWITCH 28
#endif
#define INPUT_STATE_DRM_RENTEXP 29// hy 070330-- old_value + 1
#define INPUT_STATE_DRM_REMTLMT 30
#define INPUT_STATE_STACK_START 31
#define INPUT_STATE_SETUP 31
#define INPUT_STATE_GOTO 32
#define INPUT_STATE_MAX 33 //--32->33 modify by hy
#else
#define INPUT_STATE_DRM_DISRGCD 25
#define INPUT_STATE_DRM_OTHER 26
#ifdef SUPPORT_MODE_SWITCH_MENU//yan 070409
#define INPUT_STATE_SYS_MODE_SWITCH 27
#endif
#define INPUT_STATE_DRM_RENTEXP 28// hy 070330-- old_value + 1
#define INPUT_STATE_DRM_REMTLMT 29
#define INPUT_STATE_STACK_START 30
#define INPUT_STATE_SETUP 30
#define INPUT_STATE_GOTO 31
#define INPUT_STATE_MAX 32 //31->32 --modify by hy
#endif
#else
#ifdef SUPPORT_USB_COPY //yan 070409
#define INPUT_STATE_USBINPUT 25
#ifdef SUPPORT_MODE_SWITCH_MENU //yan 070409
#define INPUT_STATE_SYS_MODE_SWITCH 26
#endif
#define INPUT_STATE_STACK_START 28// hy 070330-- old_value + 1
#define INPUT_STATE_SETUP 28
#define INPUT_STATE_GOTO 29
#define INPUT_STATE_MAX 30 //29->30 modify by hy
#else
#ifdef SUPPORT_MODE_SWITCH_MENU //yan 070409
#define INPUT_STATE_SYS_MODE_SWITCH 26
#endif
#define INPUT_STATE_STACK_START 27 // hy 070330-- old_value + 1
#define INPUT_STATE_SETUP 27
#define INPUT_STATE_GOTO 28
#define INPUT_STATE_MAX 29 //28->29 modify by hy
#endif
#endif
#define fgIsInputStateValid(bMode) (_bInputState == bMode)
#define fgIsNoInputState() (_bInputState == INPUT_STATE_NONE)
#define fgIsSearchInputState() ((_bInputState >= INPUT_STATE_PTT_SEARCH) && (_bInputState <= INPUT_STATE_ISO_TIME_SEARCH))
EXTERN xdata BYTE _bPlayPostKey;
EXTERN xdata BYTE _bInputState;
#define _fgInputResend (_rUopmapFlag.fgInputResend)
#define _fgInputEscape (_rUopmapFlag.fgInputEscape)
//===================================================================
// Set internal command
//===================================================================
BOOL fgSetPlayPostKey(BYTE bKey) large;
// *********************************************************************
// Key combine state export function
// *********************************************************************
void vChangeInputState(BYTE bState, BOOL fgSendKey) large;
void vSetExitInputState(void) large;
// *********************************************************************
// UOP Dispatch Function, No branch in run-time
// *********************************************************************
#if defined(PC_EMULATION)
extern void vSendUopCmd(BYTE bCmd, BYTE bParm1, BYTE bParm2, BYTE bParm3) large;
#else
/*
#define vSendUopCmd(bCmd, bParm1, bParm2, bParm3) \
SendIRCmd(bCmd, bParm1, bParm2, bParm3)
*/
void vSendUopCmd(BYTE bCmd, BYTE bParm1, BYTE bParm2, BYTE bParm3) large;
#endif
// *********************************************************************
// Description : For peripheral command to main loop
// *********************************************************************
void vSendPeriCmd(BYTE bCmd, BYTE bParm1, BYTE bParm2) large;
// *********************************************************************
// For UI reset
// *********************************************************************
EXTERN void vResetInputState(void) large;
EXTERN void vResetOsdState(void) large;
// *********************************************************************
// Status Display Recall
// *********************************************************************
void vStatusDispRecall(void) large;
// *********************************************************************
// Main State Machine
// *********************************************************************
/* This must be called after call the main state function */
/* assume the vChangeInputState() is only called from main state */
/* execute non-stacked input state */
#define vResendInputState() \
if (_fgInputResend == TRUE) \
{ \
vNonStatckInputState(); \
_fgInputResend = FALSE; \
}
void vNonStatckInputState(void) large;
// *********************************************************************
// Button No Input State Machine
// *********************************************************************
void vBtnNoInitState(BYTE fgInit) large;
BOOL fgBtnNoInputState(void) large;
// *********************************************************************
// Setup State Machine
// *********************************************************************
BOOL fgSetupState(void) large;
void vSetupInitState(void) large;
// *********************************************************************
// FILE SYSTEM MENU.
// *********************************************************************
void vFsMenuInit(BOOL fgInit) large;
BOOL fgFsMenuState(void) large;
void vFsMenuExit(void);
#ifndef PLAYER_FLMENU
void vFsMenuRecoverMenus(void);
#endif
//BOOL fgFsMenuIsMenuOn(void);
//BOOL fgFsMenuIsBusy(void);
//BOOL fgFsMenuIsDecoding(void);
#ifdef PLAYER_FLMENU
void vFlHandleUopRet(BYTE bUopId, BYTE bUopRet) large;
#else
void vFsMenuHandleUopRet(BYTE bUopId, BYTE bUopRet) large;
#endif
// *********************************************************************
// Select State Machine
// *********************************************************************
void vSelectInit(BYTE fgInit) large;
BOOL fgSelectState(void) large;
// *********************************************************************
// Search State Machine
// *********************************************************************
#define SEARCH_NONE 0
#define SEARCH_DVD_TIME 1 /* for title time search in TT/TIME */
#define SEARCH_DVD_TIME_CH 2 /* for chapter time search in CH/TIME */
#define SEARCH_VCD_TIME_DISC 3
#define SEARCH_VCD_TIME_TRACK 4
#define SEARCH_VCD_TRACK 5
#define SEARCH_DVD_PTT 6 /* for chapter search in TT/CH */
#define SEARCH_DVD_CH 7 /* for chapter search in CH/TIME */
#define SEARCH_DVD_TIME_CH_WAIT 8 /* for chapter search wait complete */
#define SEARCH_DVD_TIME_CH_CHANGE 9 /* for chapter search change to CH time search */
#define SEARCH_DVD_PTT_TTL 10 /* for title search in TT/CH */
#define SEARCH_DVD_TIME_TTL 11 /* for title search in TT/TIME */
#define SEARCH_DVD_TIME_WAIT 12 /* for title search wiat complete */
#define SEARCH_DVD_PTT_WAIT 13 /* for title search wiat complete */
#define SEARCH_DVD_TIME_CHANGE 14 /* for title search change to TT time search */
#define SEARCH_DVD_PTT_CHANGE 15 /* for title search change to PTT search */
#define SEARCH_ISO_TIME 16
#define SEARCH_ISO_FILE 17
EXTERN xdata struct
{
BYTE bType;
}
_rSearchStateCtx;
// *********************************************************************
// General Number Input State Machine
// *********************************************************************
WORD wWRDToBCD(WORD wVal) large;
void vNumInInitState(BYTE bType, BYTE bCnt) large;
BOOL fgNumInState(void) large;
#define NUM_IN_NONE 0
#define NUM_IN_TYPE_1 1
#define NUM_IN_TYPE_2 2
#define NUM_IN_TYPE_3 3
#define NUM_IN_TYPE_4 4
#define NUM_IN_VCD_TIME 5
#define NUM_IN_DVD_TIME 6
#define NUM_IN_SEQ_WAIT 7
#define NUM_IN_SEQ_LIMIT 8
typedef struct {
/* BYTE 1 */
BYTE bInputType:4;
BYTE bInputState:4;
/* BYTE 2 */
BYTE bTotalDigNum:3;
BYTE bDigNum:3;
BYTE fgComplete:1;
BYTE fgCancel:1;
} strucNumState;
EXTERN xdata struct
{
BYTE bDig[6];
BYTE wNum;
strucNumState rState;
}
_rNumInStateCtx;
// *********************************************************************
// OSD Display Update Routines
// *********************************************************************
void vSmUpdate(BYTE *pbInfo) large;
void vPlayerKeyProc(void) large;
void vShowInitState(BYTE bInitState) large;
EXTERN xdata struct
{
/* BYTE 0 */
BYTE fgUopUpdate:1;
BYTE fgSetupShow:1;
BYTE fgTimeShow:1;
BYTE bTimeType:3;
BYTE fgRemainMsgShow:1;
BYTE fgPlayInfoShow:1;
/* BYTE 1 */
BYTE bPlayInfoType:3;
BYTE bPlayType:4;
BYTE fgPlayShow:1;
/* BYTE 2 */
BYTE fgRepeatShow:1;
BYTE fgABShow:1;
BYTE fgUsrCtrlShow:1;
BYTE fgZoomShow:1;
BYTE fgAngleShow:1;
BYTE fgTimePos:1;
BYTE fgAudioStatusRecall:1;
BYTE bAudioStatus:1;
/* BYTE 3 */
#ifdef EN_DISC_ID_CHK
BYTE bDiscInitFlag:7;
BYTE bDiscIDFound:1;
#endif
/* BYTE 4 */
BYTE fgZoomBrShow:1;
BYTE fgGotoShow:1;
BYTE bGotoTimeType:2;
BYTE fgVRemoteShow:1;
BYTE fgLastMemWrBack:1;
#ifndef SUPPORT_DRM
BYTE Reserve:2;
#else
BYTE fgDRMShow:1;
BYTE Reserve:1;
#endif
// BYTE 5
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