📄 gamecanvas.java
字号:
{
Player_Nowframe++;
}
else
{
Player_Nowframe=0;
}
Player_Frames = Player_Action[Player_Act][Player_Nowframe];
break;
case -2: //下
Player_ZTime = 0;
if(Now_Direction == -2 && Run_Time < 4)
{
Is_Walk_Or_Run = false;
}
if(Is_Walk_Or_Run)
{
Player_Act = 3;
}
else
{
Player_Act = 1;
}
if(Player_y < 125)
{
Player_y += Player_Speed;
}
if(Player_Nowframe<Player_Action[Player_Act].length-1)
{
Player_Nowframe++;
}
else
{
Player_Nowframe=0;
}
Player_Frames = Player_Action[Player_Act][Player_Nowframe];
break;
case -3: //左
Player_ZTime = 0;
Is_Left_Or_Right = true;
if(Now_Direction == -3 && Run_Time < 4)
{
Is_Walk_Or_Run = false;
}
if(Is_Walk_Or_Run)
{
Player_Act = 3;
}
else
{
Player_Act = 1;
}
if(Player_x > 16)
{
Player_x -= Player_Speed;
}
else
{
for(int i = 0;i < AllEnemy.size();i++)
{
int Tmp[] = (int []) AllEnemy.elementAt(i);
Tmp[2] += Player_Speed;
}
Zidan_x += Player_Speed;
Bk_x += Player_Speed;
Xueqing_x += Player_Speed;
if(Bk_x > 0)
{
Bk_x -= 176;
}
}
if(Player_Nowframe<Player_Action[Player_Act].length-1)
{
Player_Nowframe++;
}
else
{
Player_Nowframe=0;
}
Player_Frames = Player_Action[Player_Act][Player_Nowframe];
break;
case -4: //右
Player_ZTime = 0;
Is_Left_Or_Right = false;
if(Now_Direction == -4 && Run_Time < 4)
{
Is_Walk_Or_Run = false;
}
if(Is_Walk_Or_Run)
{
Player_Act = 3;
}
else
{
Player_Act = 1;
}
if(Player_x < 90)
{
Player_x += Player_Speed;
}
else
{
for(int i = 0;i < AllEnemy.size();i++)
{
int Tmp[] = (int []) AllEnemy.elementAt(i);
Tmp[2] -= Player_Speed;
}
Bk_x -= Player_Speed;
Zidan_x -= Player_Speed;
Xueqing_x -= Player_Speed;
if(Bk_x < -176)
{
Bk_x += 176;
}
}
if(Player_Nowframe<Player_Action[Player_Act].length-1)
{
Player_Nowframe++;
}
else
{
Player_Nowframe=0;
}
Player_Frames = Player_Action[Player_Act][Player_Nowframe];
break;
case -5: //攻击
Player_ZTime = 0;
if(Is_Act_Or_Kan)
{
Player_Nowframe=0;
for(int i = 0;i < AllEnemy.size();i++)
{
int Tmp[] = (int []) AllEnemy.elementAt(i);
if(Is_Left_Or_Right)
{
if(Player_x < Tmp[2]+22 && Player_x+22 > Tmp[2]+7 && Math.abs((Player_y+Game_Player.getHeight())-(Tmp[3]+Game_Enemy[0].getHeight())) < 6)
{
if(Tmp[6] != 3)
{
Tmp[1] += 1;
Tmp[2] -= (Tmp[5]+4);
Player_x -= 2;
}
if(Tmp[1] >= 3)
{
if(Tmp[6] != 3)
{
Game_Score += 100;
}
Tmp[6] = 3;
Tmp[4] = 0;
Tmp[1] = 0;
}
if(Player_Nowframe<Player_Action[2].length-1)
{
if(Act_Time < 5)
{
Player_Nowframe++;
Act_Time = 0;
}
else
{
Player_Nowframe = 0;
Act_Time = 0;
}
}
else
{
Player_Nowframe=0;
}
}
else
{
Player_Nowframe=0;
}
}
else
{
if(Player_x+69 > Tmp[2]+7 && Player_x+47 < Tmp[2]+22 && Math.abs((Player_y+Game_Player.getHeight())-(Tmp[3]+Game_Enemy[0].getHeight())) < 6)
{
if(Tmp[6] != 3)
{
Tmp[1] += 1;
Tmp[2] += (Tmp[5]+4);
Player_x += 2;
}
if(Tmp[1] >= 3)
{
if(Tmp[6] != 3)
{
Game_Score += 100;
}
Tmp[6] = 3;
Tmp[4] = 0;
Tmp[1] = 0;
}
if(Player_Nowframe<Player_Action[2].length-1)
{
if(Act_Time < 5)
{
Player_Nowframe++;
Act_Time = 0;
}
else
{
Player_Nowframe = 0;
Act_Time = 0;
}
}
else
{
Player_Nowframe=0;
}
}
else
{
Player_Nowframe=0;
}
}
}
if(Key_Time > 1)
{
Player_Act = 0;
Player_Direction = 0;
}
Player_Frames = Player_Action[2][Player_Nowframe];
}
else
{
for(int i = 0;i < AllEnemy.size();i++)
{
int Tmp[] = (int []) AllEnemy.elementAt(i);
if(Is_Left_Or_Right)
{
if(Player_x+2 < Tmp[2]+22 && Player_x+22 > Tmp[2]+7 && Math.abs((Player_y+Game_Player.getHeight())-(Tmp[3]+Game_Enemy[0].getHeight())) < 6)
{
if(Tmp[6] != 3)
{
Tmp[1] += 2;
Tmp[2] -= (Tmp[5]+2);
}
if(Tmp[1] >= 3)
{
if(Tmp[6] != 3)
{
Game_Score += 100;
}
Tmp[6] = 3;
Tmp[4] = 0;
Tmp[1] = 0;
}
}
}
else
{
if(Player_x+90 > Tmp[2]+7 && Player_x+47 < Tmp[2]+22 && Math.abs((Player_y+Game_Player.getHeight())-(Tmp[3]+Game_Enemy[0].getHeight())) < 6)
{
if(Tmp[6] != 3)
{
Tmp[1] += 2;
Tmp[2] -= (Tmp[5]+2);
}
if(Tmp[1] >= 3)
{
if(Tmp[6] != 3)
{
Game_Score += 100;
}
Tmp[6] = 3;
Tmp[4] = 0;
Tmp[1] = 0;
}
}
}
}
}
break;
case 51: //开枪
Player_ZTime = 0;
if(Key_Time > 1)
{
Player_Act = 0;
Player_Direction = 0;
}
if(Player_Bullet > 0)
{
Player_Bullet--;
int Choice = 0;
boolean Is_Yes_Or_No = false;
if(Is_Left_Or_Right)
{
for(int i = 0;i < AllEnemy.size() - 1;i++)
{
int Tmp[] = (int []) AllEnemy.elementAt(i);
if(Tmp[0] == 0)
{
Choice = i;
Is_Yes_Or_No = true;
}
}
if(Is_Yes_Or_No)
{
int Tmp[] = (int []) AllEnemy.elementAt(Choice);
Tmp[1]++;
if(Tmp[1] > 2)
{
Tmp[6] = 3;
}
Is_Yes_Or_No = false;
if((Player_y+48)-(Tmp[3]+30) > 9)
{
Player_Nowframe = 0;
}
else if(Math.abs((Player_y+48)-(Tmp[3]+30)) < 10)
{
Player_Nowframe = 1;
}
else
{
Player_Nowframe = 2;
}
Player_Frames = Player_Action[4][Player_Nowframe];
}
else
{
Player_Nowframe = 1;
}
}
else
{
for(int i = 0;i < AllEnemy.size() - 1;i++)
{
int Tmp[] = (int []) AllEnemy.elementAt(i);
if(Tmp[0] == 1)
{
Choice = i;
Is_Yes_Or_No = true;
}
}
if(Is_Yes_Or_No)
{
int Tmp[] = (int []) AllEnemy.elementAt(Choice);
Tmp[1]++;
if(Tmp[1] > 2)
{
Tmp[6] = 3;
}
Is_Yes_Or_No = false;
if((Player_y+48)-(Tmp[3]+30) > 9)
{
Player_Nowframe = 0;
}
else if(Math.abs((Player_y+48)-(Tmp[3]+30)) < 10)
{
Player_Nowframe = 1;
}
else
{
Player_Nowframe = 2;
}
}
else
{
Player_Nowframe = 1;
}
}
Player_Frames = Player_Action[4][Player_Nowframe];
}
else
{
Player_Act = 0;
Player_Direction = 0;
Player_Frames = 0;
}
break;
case 57:
if(Player_Wrath != 62)
{
Player_Act = 0;
Player_Direction = 0;
}
if(Player_Wrath == 62)
{
if(Power_Time < 11)
{
Power_Time++;
}
if(Power_Time > 10)
{
for(int i = 0;i < AllEnemy.size() - 1;i++)
{
int Tmp[] = (int []) AllEnemy.elementAt(i);
Tmp[6] = 3;
}
Player_Direction = 0;
Power_Time = 0;
Player_Wrath = 0;
}
}
break;
case 50:
if(Player_Serum > 0)
{
Player_Serum--;
if(Player_Blood < 62)
{
Player_Blood += 15;
}
if(Player_Blood > 62)
{
Player_Blood = 62;
}
}
break;
case 0:
Player_ZTime++;
if(Player_ZTime > 20)
{
Blood_Time++;
if(Blood_Time > 10)
{
switch(Blood_Num)
{
case 0:
if(Player_Blood < 62)
{
Player_Blood++;
}
break;
case 1:
if(Player_Blood < 46)
{
Player_Blood++;
}
break;
case 2:
if(Player_Blood < 30)
{
Player_Blood++;
}
break;
case 3:
if(Player_Blood < 14)
{
Player_Blood++;
}
break;
}
Blood_Time = 0;
}
}
break;
}
}
else
{
Player_Frames = Player_Action[5][Player_Nowframe];
}
// System.out.println("Key_Time = "+Key_Time);
// System.out.println("Act_Time = "+Act_Time);
// System.out.println("Kan_Time = "+Kan_Time);
// System.out.println("Player_Nowframe = "+Player_Nowframe);
// System.out.println("Player_Direction = "+Player_Direction);
// System.out.println("Player_Act = "+Player_Act);
// System.out.println("Run_Time = "+Run_Time);
// System.out.println("Player_Speed = "+Player_Speed);
}
//绘制主角
protected void DrawPlayer()
{
offG.setClip(Player_x+26,Player_y+41,17,8);
offG.setColor(130,130,130);
offG.fillArc(Player_x+26,Player_y+41,17,8,0,360);
offG.setClip(Player_x,Player_y,69,48); //设定剪裁区
if(Player_Act != 5)
{
switch(Player_Direction)
{
case -1:
if(Is_Left_Or_Right)
{
DG.drawImage(Game_Player,Player_x-(Game_Player.getWidth()-Player_Frame[Player_Frames+1][0]),Player_y,0,DirectGraphics.FLIP_HORIZONTAL);
}
else
{
offG.drawImage(Game_Player,Player_x-Player_Frame[Player_Frames][0],Player_y,0);
}
break;
case -2:
if(Is_Left_Or_Right)
{
DG.drawImage(Game_Player,Player_x-(Game_Player.getWidth()-Player_Frame[Player_Frames+1][0]),Player_y,0,DirectGraphics.FLIP_HORIZONTAL);
}
else
{
offG.drawImage(Game_Player,Player_x-Player_Frame[Player_Frames][0],Player_y,0);
}
break;
case -3:
DG.drawImage(Game_Player,Player_x-(Game_Player.getWidth()-Player_Frame[Player_Frames+1][0]),Player_y,0,DirectGraphics.FLIP_HORIZONTAL);
break;
case -4:
offG.drawImage(Game_Player,Player_x-Player_Frame[Player_Frames][0],Player_y,0);
break;
case -5:
if(Is_Act_Or_Kan)
{
if(Is_Left_Or_Right)
{
DG.drawImage(Game_Player,Player_x-(Game_Player.getWidth()-Player_Frame[Player_Frames+1][0]),Player_y,0,DirectGraphics.FLIP_HORIZONTAL);
}
else
{
offG.drawImage(Game_Player,Player_x-Player_Frame[Player_Frames][0],Player_y,0);
}
}
else
{
// Is_Act_Or_Kan = true;
offG.setClip(Player_x,Player_y,90,48);
if(Is_Left_Or_Right)
{
DG.drawImage(Player_Kan,Player_x,Player_y,0,DirectGraphics.FLIP_HORIZONTAL);
}
else
{
offG.drawImage(Player_Kan,Player_x,Player_y,0);
}
}
break;
case 51:
if(Is_Left_Or_Right)
{
DG.drawImage(Game_Player,Player_x-(Game_Player.getWidth()-Player_Frame[Player_Frames+1][0]),Player_y,0,DirectGraphics.FLIP_HORIZONTAL);
}
else
{
offG.drawImage(Game_Player,Player_x-Player_Frame[Player_Frames][0],Player_y,0);
}
break;
case 57:
if(Player_Wrath == 62)
{
offG.setClip(0,0,176,208);
offG.setColor(0);
offG.fillRect(0,0,176,208);
if(Power_Time < 6)
{
offG.setColor(0xffffff);
if(Baitiao < 176)
{
Baitiao += 30;
}
offG.fillRect(0,102,Baitiao,4);
}
else
{
offG.drawImage(Thunder,0,92,0);
if(Power_Time > 8)
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