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📄 animations.js

📁 AJAX 应用 实现页面的无刷新
💻 JS
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        /// </summary>
        /// <param name="owner" type="AjaxControlToolkit.Animation.Animation">
        /// Parent animation
        /// </param>
        /// <returns />
        this._owner = owner;
    },
    
    raiseStarted : function() {
        /// <summary>
        /// Raise the <code>started</code> event
        /// </summary>
        /// <returns />
        var handlers = this.get_events().getHandler('started');
        if (handlers) {
            handlers(this, Sys.EventArgs.Empty);
        }
    },
    
    add_started : function(handler) {
        /// <summary>
        /// Adds an event handler for the <code>started</code> event.
        /// </summary>
        /// <param name="handler" type="Function">
        /// The handler to add to the event.
        /// </param>
        /// <returns />
        this.get_events().addHandler("started", handler);
    },
    
    remove_started : function(handler) {
        /// <summary>
        /// Removes an event handler for the <code>started</code> event.
        /// </summary>
        /// <param name="handler" type="Function">
        /// The handler to remove from the event.
        /// </param>
        /// <returns />
        this.get_events().removeHandler("started", handler);
    },
    
    raiseEnded : function() {
        /// <summary>
        /// Raise the <code>ended</code> event
        /// </summary>
        /// <returns />
        var handlers = this.get_events().getHandler('ended');
        if (handlers) {
            handlers(this, Sys.EventArgs.Empty);
        }
    },
    
    add_ended : function(handler) {
        /// <summary>
        /// Adds an event handler for the <code>ended</code> event.
        /// </summary>
        /// <param name="handler" type="Function">
        /// The handler to add to the event.
        /// </param>
        /// <returns />
        this.get_events().addHandler("ended", handler);
    },
    
    remove_ended : function(handler) {
        /// <summary>
        /// Removes an event handler for the <code>ended</code> event.
        /// </summary>
        /// <param name="handler" type="Function">
        /// The handler to remove from the event.
        /// </param>
        /// <returns />
        this.get_events().removeHandler("ended", handler);
    },
    
    get_target : function() {
        /// <value type="Sys.UI.DomElement" domElement="true" mayBeNull="true">
        /// Target of the animation.  If the target of this animation is null and
        /// the animation has a parent, then it will recursively use the target of
        /// the parent animation instead.
        /// </value>
        /// <remarks>
        /// Do not set this property in a generic Xml animation description. It should be set
        /// using either the extender's TargetControlID or the AnimationTarget property (the latter
        /// maps to AjaxControlToolkit.Animation.set_animationTarget).  The only valid way to
        /// set this property in the generic Xml animation description is to use the dynamic
        /// property TargetScript="$get('myElement')".
        /// <remarks>
        if (!this._target && this._parentAnimation) {
            return this._parentAnimation.get_target();
        }
        return this._target;
    },
    set_target : function(value) {
        if (this._target != value) {
            this._target = value;
            this.raisePropertyChanged('target');
        }
    },
    
    set_animationTarget : function(id) {
        /// <value type="string" mayBeNull="false">
        /// ID of a Sys.UI.DomElement or Sys.UI.Control to use as the target of the animation
        /// </value>
        /// <remarks>
        /// If no Sys.UI.DomElement or Sys.UI.Control can be found for the given ID, an
        /// argument exception will be thrown.
        /// <remarks>
        
        // Try to find a Sys.UI.DomElement
        var target = null;
        var element = $get(id);
        if (element) {
            target = element;
        } else {
            // Try to find the control in the AJAX controls collection
            var ctrl = $find(id);
            if (ctrl) {
                element = ctrl.get_element();
                if (element) {
                    target = element;
                }
            }
        }
        
        // Use the new target if we have one, or raise an error if not
        if (target) { 
            this.set_target(target);
        } else {
            throw Error.argument('id', String.format(AjaxControlToolkit.Resources.Animation_TargetNotFound, id));
        }
    },
    
    get_duration : function() {
        /// <value type="Number">
        /// Length of the animation in seconds.  The default is 1.
        /// </value>
        return this._duration;
    },
    set_duration : function(value) {
        value = this._getFloat(value);
        if (this._duration != value) {
            this._duration = value;
            this.raisePropertyChanged('duration');
        }
    },
    
    get_fps : function() {
        /// <value type="Number" integer="true">
        /// Number of steps per second.  The default is 25.
        /// </value>
        return this._fps;
    },
    set_fps : function(value) {
        value = this._getInteger(value);
        if (this.fps != value) {
            this._fps = value;
            this.raisePropertyChanged('fps');
        }
    },
    
    get_isActive : function() {
        /// <value type="Boolean">
        /// <code>true</code> if animation is active, <code>false</code> if not.
        /// </value>
        return (this._timer !== null);
    },
    
    get_isPlaying : function() {
        /// <value type="Boolean">
        /// <code>true</code> if animation is playing, <code>false</code> if not.
        /// </value>
        return (this._timer !== null) && this._timer.get_enabled();
    },
    
    get_percentComplete : function() {
        /// <value type="Number">
        /// Percentage of the animation already played.
        /// </value>
        return this._percentComplete;
    },
    
    _getBoolean : function(value) {
        /// <summary>
        /// Helper to convert strings to booleans for property setters
        /// </summary>
        /// <param name="value" type="Object">
        /// Value to convert if it's a string
        /// </param>
        /// <returns type="Object">
        /// Value that has been converted if it was a string
        /// </returns>
        if (String.isInstanceOfType(value)) {
            return Boolean.parse(value);
        }
        return value;
    },
    
    _getInteger : function(value) {
        /// <summary>
        /// Helper to convert strings to integers for property setters
        /// </summary>
        /// <param name="value" type="Object">Value to convert if it's a string</param>
        /// <returns type="Object">Value that has been converted if it was a string</returns>
        if (String.isInstanceOfType(value)) {
            return parseInt(value);
        }
        return value;
    },
    
    _getFloat : function(value) {
        /// <summary>
        /// Helper to convert strings to floats for property setters
        /// </summary>
        /// <param name="value" type="Object">Value to convert if it's a string</param>
        /// <returns type="Object">Value that has been converted if it was a string</returns>
        if (String.isInstanceOfType(value)) {
            return parseFloat(value);
        }
        return value;
    },
    
    _getEnum : function(value, type) {
        /// <summary>
        /// Helper to convert strings to enum values for property setters
        /// </summary>
        /// <param name="value" type="Object">Value to convert if it's a string</param>
        /// <param name="type" type="Type">Type of the enum to convert to</param>
        /// <returns type="Object">Value that has been converted if it was a string</returns>
        if (String.isInstanceOfType(value) && type && type.parse) {
            return type.parse(value);
        }
        return value;
    }
}
$AA.Animation.registerClass('AjaxControlToolkit.Animation.Animation', Sys.Component);
$AA.registerAnimation('animation', $AA.Animation);


$AA.ParentAnimation = function(target, duration, fps, animations) {
    /// <summary>
    /// The <code>ParentAnimation</code> serves as a base class for all animations that contain children (such as
    /// <see cref="AjaxControlToolkit.Animation.ParallelAnimation" />, <see cref="AjaxControlToolkit.SequenceAnimation" />,
    /// etc.).  It does not actually play the animations, so any classes that inherit from it must do so.  Any animation
    /// that requires nested child animations must inherit from this class, although it will likely want to inherit off of
    /// <see cref="AjaxControlToolkit.Animation.ParallelAnimation" /> or <see cref="AjaxControlToolkit.SequenceAnimation" />
    /// which will actually play their child animations.
    /// </summary>
    /// <param name="target" type="Sys.UI.DomElement" mayBeNull="true" optional="true" domElement="true">
    /// Target of the animation
    /// </param>
    /// <param name="duration" type="Number" mayBeNull="true" optional="true">
    /// Length of the animation in seconds.  The default is 1.
    /// </param>
    /// <param name="fps" type="Number" mayBeNull="true" optional="true" integer="true">
    /// Number of steps per second.  The default is 25.
    /// </param>
    /// <param name="animations" mayBeNull="true" optional="true" parameterArray="true" elementType="AjaxControlToolkit.Animation.Animation">
    /// Array of child animations to be played
    /// </param>
    /// <animation>Parent</animation>
    $AA.ParentAnimation.initializeBase(this, [target, duration, fps]);
    
    // Array of child animations (there are no assumptions placed on order because
    // it will matter for some derived animations like SequenceAnimation, but not
    // for others like ParallelAnimation) that is demand created in add
    this._animations = [];
    
    // Add any child animations passed into the constructor
    if (animations && animations.length) {
        for (var i = 0; i < animations.length; i++) {
            this.add(animations[i]);
        }
    }
}
$AA.ParentAnimation.prototype = {
    initialize : function() {
    	/// <summary>
        /// Initialize the parent along with any child animations that have not yet been initialized themselves
    	/// </summary>
    	/// <returns />
        $AA.ParentAnimation.callBaseMethod(this, 'initialize');
        
        // Initialize all the uninitialized child animations
        if (this._animations) {
            for (var i = 0; i < this._animations.length; i++) {
                var animation = this._animations[i];
                if (animation && !animation.get_isInitialized) {
                    animation.initialize();
                }
            }
        }
    },
    
    dispose : function() {
    	/// <summary>
        /// Dispose of the child animations
    	/// </summary>
    	/// <returns />

        this.clear();
        this._animations = null;
        $AA.ParentAnimation.callBaseMethod(this, 'dispose');
    },
    
    get_animations : function() {
    	/// <value elementType="AjaxControlToolkit.Animation.Animation">
        /// Array of child animations to be played (there are no assumptions placed on order because it will matter for some

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