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📄 gasyncqueue.c

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/* GLIB - Library of useful routines for C programming * Copyright (C) 1995-1997  Peter Mattis, Spencer Kimball and Josh MacDonald * * GAsyncQueue: asynchronous queue implementation, based on Gqueue. * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. *//* * MT safe */#include "glib.h"struct _GAsyncQueue{  GMutex *mutex;  GCond *cond;  GQueue *queue;  guint waiting_threads;  guint ref_count;};/** * g_async_queue_new: *  * Creates a new asynchronous queue with the initial reference count of 1. *  * Return value: the new #GAsyncQueue. **/GAsyncQueue*g_async_queue_new (){  GAsyncQueue* retval = g_new (GAsyncQueue, 1);  retval->mutex = g_mutex_new ();  retval->cond = g_cond_new ();  retval->queue = g_queue_new ();  retval->waiting_threads = 0;  retval->ref_count = 1;  return retval;}/** * g_async_queue_ref: * @queue: a #GAsyncQueue. * * Increases the reference count of the asynchronous @queue by 1. **/void g_async_queue_ref (GAsyncQueue *queue){  g_return_if_fail (queue);  g_return_if_fail (queue->ref_count > 0);    g_mutex_lock (queue->mutex);  queue->ref_count++;  g_mutex_unlock (queue->mutex);}/** * g_async_queue_ref_unlocked: * @queue: a #GAsyncQueue. *  * Increases the reference count of the asynchronous @queue by 1. This * function must be called while holding the @queue's lock. **/void g_async_queue_ref_unlocked (GAsyncQueue *queue){  g_return_if_fail (queue);  g_return_if_fail (queue->ref_count > 0);    queue->ref_count++;}/** * g_async_queue_unref_and_unlock: * @queue: a #GAsyncQueue. *  * Decreases the reference count of the asynchronous @queue by 1 and * releases the lock. This function must be called while holding the * @queue's lock. If the reference count went to 0, the @queue will be * destroyed and the memory allocated will be freed. So you are not * allowed to use the @queue afterwards, as it might have disappeared. * The obvious asymmetry (it is not named * g_async_queue_unref_unlocked()) is because the queue can't be * unlocked after unreffing it, as it might already have disappeared. **/void g_async_queue_unref_and_unlock (GAsyncQueue *queue){  gboolean stop;  g_return_if_fail (queue);  g_return_if_fail (queue->ref_count > 0);  queue->ref_count--;  stop = (queue->ref_count == 0);  g_mutex_unlock (queue->mutex);    if (stop)    {      g_return_if_fail (queue->waiting_threads == 0);      g_mutex_free (queue->mutex);      g_cond_free (queue->cond);      g_queue_free (queue->queue);      g_free (queue);    }}/** * g_async_queue_unref: * @queue: a #GAsyncQueue. *  * Decreases the reference count of the asynchronous @queue by 1. If * the reference count went to 0, the @queue will be destroyed and the * memory allocated will be freed. So you are not allowed to use the * @queue afterwards, as it might have disappeared. **/void g_async_queue_unref (GAsyncQueue *queue){  g_return_if_fail (queue);  g_return_if_fail (queue->ref_count > 0);  g_mutex_lock (queue->mutex);  g_async_queue_unref_and_unlock (queue);}/** * g_async_queue_lock: * @queue: a #GAsyncQueue. *  * Acquires the @queue's lock. After that you can only call the * <function>g_async_queue_*_unlocked()</function> function variants on that * @queue. Otherwise it will deadlock. **/voidg_async_queue_lock (GAsyncQueue *queue){  g_return_if_fail (queue);  g_return_if_fail (queue->ref_count > 0);  g_mutex_lock (queue->mutex);}/** * g_async_queue_unlock: * @queue: a #GAsyncQueue. *  * Releases the queue's lock. **/void g_async_queue_unlock (GAsyncQueue *queue){  g_return_if_fail (queue);  g_return_if_fail (queue->ref_count > 0);  g_mutex_unlock (queue->mutex);}/** * g_async_queue_push: * @queue: a #GAsyncQueue. * @data: @data to push into the @queue. * * Pushes the @data into the @queue. @data must not be %NULL. **/voidg_async_queue_push (GAsyncQueue* queue, gpointer data){  g_return_if_fail (queue);  g_return_if_fail (queue->ref_count > 0);  g_return_if_fail (data);  g_mutex_lock (queue->mutex);  g_async_queue_push_unlocked (queue, data);  g_mutex_unlock (queue->mutex);}/** * g_async_queue_push_unlocked: * @queue: a #GAsyncQueue. * @data: @data to push into the @queue. *  * Pushes the @data into the @queue. @data must not be %NULL. This * function must be called while holding the @queue's lock. **/voidg_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data){  g_return_if_fail (queue);  g_return_if_fail (queue->ref_count > 0);  g_return_if_fail (data);  g_queue_push_head (queue->queue, data);  g_cond_signal (queue->cond);}static gpointerg_async_queue_pop_intern_unlocked (GAsyncQueue* queue, gboolean try, 				   GTimeVal *end_time){  gpointer retval;  if (!g_queue_peek_tail (queue->queue))    {      if (try)	return NULL;      if (!end_time)        {          queue->waiting_threads++;	  while (!g_queue_peek_tail (queue->queue))            g_cond_wait(queue->cond, queue->mutex);          queue->waiting_threads--;        }      else        {          queue->waiting_threads++;          while (!g_queue_peek_tail (queue->queue))            if (!g_cond_timed_wait (queue->cond, queue->mutex, end_time))              break;          queue->waiting_threads--;          if (!g_queue_peek_tail (queue->queue))	    return NULL;        }    }  retval = g_queue_pop_tail (queue->queue);  g_assert (retval);  return retval;}/** * g_async_queue_pop: * @queue: a #GAsyncQueue. *  * Pops data from the @queue. This function blocks until data become * available. * * Return value: data from the queue. **/gpointerg_async_queue_pop (GAsyncQueue* queue){  gpointer retval;  g_return_val_if_fail (queue, NULL);  g_return_val_if_fail (queue->ref_count > 0, NULL);  g_mutex_lock (queue->mutex);  retval = g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);  g_mutex_unlock (queue->mutex);  return retval;}/** * g_async_queue_pop_unlocked: * @queue: a #GAsyncQueue. *  * Pops data from the @queue. This function blocks until data become * available. This function must be called while holding the @queue's * lock. * * Return value: data from the queue. **/gpointerg_async_queue_pop_unlocked (GAsyncQueue* queue){  g_return_val_if_fail (queue, NULL);  g_return_val_if_fail (queue->ref_count > 0, NULL);  return g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);}/** * g_async_queue_try_pop: * @queue: a #GAsyncQueue. *  * Tries to pop data from the @queue. If no data is available, %NULL is * returned. * * Return value: data from the queue or %NULL, when no data is * available immediately. **/gpointerg_async_queue_try_pop (GAsyncQueue* queue){  gpointer retval;  g_return_val_if_fail (queue, NULL);  g_return_val_if_fail (queue->ref_count > 0, NULL);  g_mutex_lock (queue->mutex);  retval = g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);  g_mutex_unlock (queue->mutex);  return retval;}/** * g_async_queue_try_pop_unlocked: * @queue: a #GAsyncQueue. *  * Tries to pop data from the @queue. If no data is available, %NULL is * returned. This function must be called while holding the @queue's * lock. * * Return value: data from the queue or %NULL, when no data is * available immediately. **/gpointerg_async_queue_try_pop_unlocked (GAsyncQueue* queue){  g_return_val_if_fail (queue, NULL);  g_return_val_if_fail (queue->ref_count > 0, NULL);  return g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);}/** * g_async_queue_timed_pop: * @queue: a #GAsyncQueue. * @end_time: a #GTimeVal, determining the final time. * * Pops data from the @queue. If no data is received before @end_time, * %NULL is returned. * * To easily calculate @end_time a combination of g_get_current_time() * and g_time_val_add() can be used. * * Return value: data from the queue or %NULL, when no data is * received before @end_time. **/gpointerg_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time){  gpointer retval;  g_return_val_if_fail (queue, NULL);  g_return_val_if_fail (queue->ref_count > 0, NULL);  g_mutex_lock (queue->mutex);  retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);  g_mutex_unlock (queue->mutex);  return retval;  }/** * g_async_queue_timed_pop_unlocked: * @queue: a #GAsyncQueue. * @end_time: a #GTimeVal, determining the final time. * * Pops data from the @queue. If no data is received before @end_time, * %NULL is returned. This function must be called while holding the * @queue's lock. * * To easily calculate @end_time a combination of g_get_current_time() * and g_time_val_add() can be used. * * Return value: data from the queue or %NULL, when no data is * received before @end_time. **/gpointerg_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time){  g_return_val_if_fail (queue, NULL);  g_return_val_if_fail (queue->ref_count > 0, NULL);  return g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);}/** * g_async_queue_length: * @queue: a #GAsyncQueue. *  * Returns the length of the queue, negative values mean waiting * threads, positive values mean available entries in the * @queue. Actually this function returns the number of data items in * the queue minus the number of waiting threads. Thus a return value * of 0 could mean 'n' entries in the queue and 'n' thread waiting. * That can happen due to locking of the queue or due to * scheduling.   * * Return value: the length of the @queue. **/gintg_async_queue_length (GAsyncQueue* queue){  gint retval;  g_return_val_if_fail (queue, 0);  g_return_val_if_fail (queue->ref_count > 0, 0);  g_mutex_lock (queue->mutex);  retval = queue->queue->length - queue->waiting_threads;  g_mutex_unlock (queue->mutex);  return retval;}/** * g_async_queue_length_unlocked: * @queue: a #GAsyncQueue. *  * Returns the length of the queue, negative values mean waiting * threads, positive values mean available entries in the * @queue. Actually this function returns the number of data items in * the queue minus the number of waiting threads. Thus a return value * of 0 could mean 'n' entries in the queue and 'n' thread waiting. * That can happen due to locking of the queue or due to * scheduling. This function must be called while holding the @queue's * lock. * * Return value: the length of the @queue. **/gintg_async_queue_length_unlocked (GAsyncQueue* queue){  g_return_val_if_fail (queue, 0);  g_return_val_if_fail (queue->ref_count > 0, 0);  return queue->queue->length - queue->waiting_threads;}

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