📄 projection.as
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package away3d.core.render{ import away3d.core.math.*; /** * Data object for camera transform, focus and zoom properties. */ public class Projection { /** * Defines the current view transform matrix that resolves the transformation tree. */ public var view:Matrix3D; /** * Defines the focus for the camera object being used by the view. */ public var focus:Number; /** * Defines the zoom for the camera object being used by the view. */ public var zoom:Number; /** * Defines the unique timestamp for the view render. */ public var time:int; /** * Creates a new <code>Projection</code> object. */ public function Projection() { } }}
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