📄 drawprimitive.as
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package away3d.core.draw{ import away3d.core.base.*; import away3d.core.render.*; /** * Abstract class for all drawing primitives */ public class DrawPrimitive { /** * The parent 3d object of the drawing primitive. */ public var source:Object3D; /** * Reference to the last projection object used for the primitive */ public var projection:Projection; /** * Placeholder function for creating new drawing primitives from a cache of objects. * Saves recreating objects and GC problems. */ public var create:Function; /** * Indicates the minimum z value of the drawing primitive. */ public var minZ:Number; /** * Indicates the maximum z value of the drawing primitive. */ public var maxZ:Number; /** * Indicates the screen z value of the drawing primitive (used for z-sorting). */ public var screenZ:Number; /** * Indicates the minimum x value of the drawing primitive. */ public var minX:Number; /** * Indicates the maximum x value of the drawing primitive. */ public var maxX:Number; /** * Indicates the minimum y value of the drawing primitive. */ public var minY:Number; /** * Indicates the maximum y value of the drawing primitive. */ public var maxY:Number; /** * Reference to the last quadrant used by the drawing primitive. Used in <code>PrimitiveQuadrantTree</code> * * @see away3d.core.render.PrimitiveQuadrantTree */ public var quadrant:PrimitiveQuadrantTreeNode; /** * Calculates the min, max and screen properties required for rendering the drawing primitive. */ public function calc():void { throw new Error("Not implemented"); } /** * Draws the primitive to the view. */ public function render():void { throw new Error("Not implemented"); } /** * Determines whether the given point lies inside the drawing primitive * * @param x The x position of the point to be tested. * @param y The y position of the point to be tested. * @return The result of the test. */ public function contains(x:Number, y:Number):Boolean { throw new Error("Not implemented"); } /** * Cuts the drawing primitive into 4 equally sized drawing primitives. Used in z-sorting correction. * * @param focus The focus value of the camera being used in the view. * * @see away3d.cameras.Camera3D */ public function quarter(focus:Number):Array { throw new Error("Not implemented"); } /** * Calulates the screen z value of a precise point on the drawing primitive. * * @param x The x position of the point to be tested. * @param y The y position of the point to be tested. * @return The screen z value (used in z-sorting). */ public function getZ(x:Number, y:Number):Number { return screenZ; } /** * Deletes the data currently held by the drawing primitive. */ public function clear():void { throw new Error("Not implemented"); } /** * Used to trace the values of a drawing primitive. * * @return A string representation of the drawing primitive. */ public function toString():String { return "P{ screenZ = " + screenZ + ", minZ = " + minZ + ", maxZ = " + maxZ + " }"; } }}
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