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📄 primitivevolumeblocknode.as

📁 著名的flash 3d引擎 away 3d的源代码
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package away3d.core.draw{    import away3d.core.base.*;        /**    * Volume block tree node    */    public class PrimitiveVolumeBlockNode    {    	/**    	 * Reference to the 3d object represented by the volume block node.    	 */        public var source:Object3D;                /**        * The list of drawing primitives inside the volume block.        */        public var list:Array;            	/**    	 * Returns the minimum z value of the drawing primitives contained in the volume block node.    	 */        public var minZ:Number = Infinity;            	/**    	 * Returns the maximum z value of the drawing primitives contained in the volume block node.    	 */        public var maxZ:Number = -Infinity;            	/**    	 * Returns the minimum x value of the drawing primitives contained in the volume block node.    	 */        public var minX:Number = Infinity;            	/**    	 * Returns the maximum x value of the drawing primitives contained in the volume block node.    	 */        public var maxX:Number = -Infinity;            	/**    	 * Returns the minimum y value of the drawing primitives contained in the volume block node.    	 */        public var minY:Number = Infinity;            	/**    	 * Returns the maximum y value of the drawing primitives contained in the volume block node.    	 */        public var maxY:Number = -Infinity;        				/**		 * Creates a new <code>PrimitiveQuadrantTreeNode</code> object.		 * 		 * @param	source	A reference to the 3d object represented by the volume block node.		 */        public function PrimitiveVolumeBlockNode(source:Object3D)        {            this.source = source;            this.list = [];        }				/**		 * Adds a primitive to the volume block		 */        public function push(pri:DrawPrimitive):void        {            if (minZ > pri.minZ)                minZ = pri.minZ;            if (maxZ < pri.maxZ)                maxZ = pri.maxZ;            if (minX > pri.minX)                minX = pri.minX;            if (maxX < pri.maxX)                maxX = pri.maxX;            if (minY > pri.minY)                minY = pri.minY;            if (maxY < pri.maxY)                maxY = pri.maxY;            list.push(pri);        }				/**		 * Removes a primitive from the volume block		 */        public function remove(pri:DrawPrimitive):void        {            var index:int = list.indexOf(pri);            if (index == -1)                throw new Error("Can't remove");            list.splice(index, 1);        }    }}

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