📄 animationsequence.as
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package away3d.core.base{ import away3d.core.base.*; /** * Holds information about a sequence of animation frames. */ public class AnimationSequence { /** * The prefix string defining frames in the sequence. */ public var prefix:String; /** * Determines if the animation should be smoothed (interpolated) between frames. */ public var smooth:Boolean; /** * Determines whether the animation sequence should loop. */ public var loop:Boolean; /** * Determines the speed of playback in frames per second. */ public var fps:Number; /** * Creates a new <code>AnimationSequence</code> object. * * @param prefix The prefix string defining frames in the sequence. * @param smooth Determines if the animation should be smoothed (interpolated) between frames. * @param loop Determines whether the animation sequence should loop. * @param fps Determines the speed of playback in frames per second. */ public function AnimationSequence(prefix:String, smooth:Boolean = false, loop:Boolean = false, fps:Number = 24) { this.prefix = prefix; this.smooth = smooth; this.loop = loop; this.fps = fps; } }}
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