📄 iprimitivequadrantfilter.as
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package away3d.core.filter
{
import away3d.cameras.*;
import away3d.containers.*;
import away3d.core.clip.*;
import away3d.core.draw.*;
import away3d.core.render.*;
/**
* Interface for filters that work on primitive quadrant trees
*/
public interface IPrimitiveQuadrantFilter
{
/**
* Applies the filter to the quadrant tree.
*
* @param pritree The quadrant tree to be filtered.
* @param scene The scene to which the quadrant tree belongs.
* @param camera The camera being used in the renderer for the quadrant tree
* @param clip The clipping object used in the renderer for the quadrant tree's view.
*/
function filter(pritree:PrimitiveQuadrantTree, scene:Scene3D, camera:Camera3D, clip:Clipping):void;
}
}
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