📄 iprimitivevolumeblockfilter.as
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package away3d.core.filter{ import away3d.cameras.*; import away3d.containers.*; import away3d.core.clip.*; import away3d.core.draw.*; import away3d.core.render.*; import flash.display.*; /** * Interface for filters that work on primitive volume blocks */ public interface IPrimitiveVolumeBlockFilter { /** * Applies the filter to the volume block. * * @param blocklist The volume block tree to be filtered. * @param scene The scene to which the volume block tree belongs. * @param camera The camera being used in the renderer for the volume block tree * @param clip The clipping object used in the renderer for the volume block tree's view. */ function filter(blocklist:PrimitiveVolumeBlock, scene:Scene3D, camera:Camera3D, clip:Clipping):void; }}
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