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📄 materiallibrary.as

📁 著名的flash 3d引擎 away 3d的源代码
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package away3d.loaders.utils{    import away3d.materials.*;    import away3d.core.base.*;    import away3d.loaders.data.*;        import flash.display.BitmapData;    import flash.utils.Dictionary;        /**    * Store for all materials associated with an externally loaded file.    */    public dynamic class MaterialLibrary extends Dictionary    {    	private var _materialData:MaterialData;    	private var _image:TextureLoader;    	private var _face:Face;    	private var length:int = 0;    	    	/**    	 * The root directory path to the texture files.    	 */    	public var texturePath:String;    	    	/**    	 * Determines whether textures should be loaded automatically.    	 */    	public var autoLoadTextures:Boolean;    	    	/**    	 * Flag to determine if any of the contained textures require a file load.    	 */    	public var loadRequired:Boolean;    	    	/**    	 * Adds a material name reference to the library.    	 */        public function addMaterial(name:String):MaterialData        {        	//return if material already exists        	if (this[name])        		return this[name];        	        	length++;        	        	var materialData:MaterialData = new MaterialData();            this[materialData.name = name] = materialData;            return materialData;        }    	    	/**    	 * Called after all textures have been loaded from the <code>TextureLoader</code> class.    	 *     	 * @see away3d.loaders.utils.TextureLoader    	 */    	public function texturesLoaded(loadQueue:TextureLoadQueue):void    	{    		loadRequired = false;    					var images:Array = loadQueue.images;						for each (_materialData in this)			{				for each (_image in images)				{					if (texturePath + _materialData.textureFileName == _image.filename)					{						_materialData.textureBitmap = new BitmapData(_image.width, _image.height, true);						_materialData.textureBitmap.draw(_image);						_materialData.material = new BitmapMaterial(_materialData.textureBitmap);						for each(_face in _materialData.faces)						{							_face.material = _materialData.material;						}					}				}			}    	}    }}

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